My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Royal Ghost Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Royal Ghost Inferno Dragon Magic Archer
Fireball
Hog Rider Inferno Dragon Magic Archer
Poison
Bats Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Fireball Hog Rider Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Fireball Hog Rider Bats Royal Ghost Magic Archer Mega Knight
Fireball
Zap Hog Rider Magic Archer Mega Knight
Hog Rider
Bats Zap Fireball Magic Archer Mega Knight
Royal Ghost
Zap Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats
Magic Archer
Zap Fireball Hog Rider Royal Ghost Mega Knight
Mega Knight
Bats Inferno Dragon Zap Fireball Hog Rider Royal Ghost Magic Archer

Defense Synergies 2 10

Bats
Zap Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Royal Ghost Inferno Dragon Magic Archer
Fireball
Zap Mega Knight
Hog Rider
Royal Ghost
Zap Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Zap Bats Fireball Royal Ghost Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Mega Knight
Fireball Mega Knight
Fireball Bats Zap Royal Ghost Magic Archer Mega Knight
Bats Inferno Dragon Zap Fireball Magic Archer
Zap Fireball Magic Archer Mega Knight
Inferno Dragon
Royal Ghost Mega Knight
Bats Zap Fireball Royal Ghost Magic Archer Mega Knight
Inferno Dragon Bats Zap Fireball Magic Archer
Mega Knight Bats Zap Fireball
Fireball Mega Knight Bats Zap Royal Ghost Magic Archer
Inferno Dragon Mega Knight
Zap Fireball Inferno Dragon Mega Knight
Mega Knight Bats Fireball
Fireball Mega Knight Bats Zap Royal Ghost Magic Archer
Zap Bats Fireball Royal Ghost Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Royal Ghost
Fireball Zap Royal Ghost Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Fireball
Inferno Dragon Mega Knight
Fireball Bats Zap Magic Archer
Bats Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Bats Fireball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Fireball
Fireball Magic Archer Mega Knight
Bats Zap Fireball Inferno Dragon Magic Archer
Bats Mega Knight Zap Fireball Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost
Fireball Zap Royal Ghost Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer Mega Knight
Fireball Bats Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Bats Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Bats
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Fireball Magic Archer Mega Knight
Inferno Dragon
Fireball Zap Royal Ghost Magic Archer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Bats Zap Fireball Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Zap Bats Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Zap Fireball
Mega Knight
Zap Bats Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball Royal Ghost Magic Archer Mega Knight

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