My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde
Giant Snowball
Fire Spirit Bomber Bats Minion Horde
Zap
Fire Spirit Bomber Bats Mortar Minion Horde
Barbarian Barrel
Fire Spirit Bomber Mortar Tesla Goblin Cage
The Log
Fire Spirit Bomber Goblin Cage
Earthquake
Bomber Mortar Tesla Goblin Cage
Arrows
Fire Spirit Bomber Bats Minion Horde
Royal Delivery
Fire Spirit Bomber Bats Minion Horde Goblin Cage
Fireball
Bomber Mortar Tesla Minion Horde Goblin Cage
Poison
Bomber Bats Mortar Minion Horde Goblin Cage
Lightning
Mortar Tesla Goblin Cage
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Mortar Tesla Goblin Cage Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Goblin Cage
Bomber
Bats Zap Mortar Goblin Cage
Bats
Bomber Zap Mortar Goblin Cage
Zap
Fire Spirit Bomber Bats Mortar Minion Horde Goblin Cage
Mortar
Fire Spirit Bomber Bats Zap
Tesla
Minion Horde
Zap
Goblin Cage
Fire Spirit Bomber Bats Zap

Defense Synergies 0 15

Fire Spirit
Zap
Bomber
Bats Zap Mortar Tesla Goblin Cage
Bats
Bomber Zap Mortar Tesla Goblin Cage
Zap
Fire Spirit Bomber Bats Mortar Tesla Minion Horde Goblin Cage
Mortar
Bomber Bats Zap Tesla
Tesla
Bomber Bats Zap Mortar
Minion Horde
Zap
Goblin Cage
Bomber Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Tesla Minion Horde Goblin Cage
Minion Horde Bomber Bats Zap Mortar Tesla Goblin Cage
Mortar Tesla Minion Horde Goblin Cage Fire Spirit Bomber Bats
Tesla Minion Horde Goblin Cage Bomber Bats Mortar
Bomber Goblin Cage
Fire Spirit Bomber Bats Zap Tesla
Bats Tesla Minion Horde Fire Spirit Zap Mortar Goblin Cage
Zap Tesla Goblin Cage
Tesla Minion Horde Mortar Goblin Cage
Fire Spirit Bomber Tesla Minion Horde
Bats Minion Horde Bomber Zap Tesla
Tesla Minion Horde Bats Zap
Mortar Tesla Minion Horde Goblin Cage Fire Spirit Bomber Bats Zap
Fire Spirit Bomber Bats Zap Mortar Tesla Minion Horde Goblin Cage
Mortar Tesla Minion Horde Goblin Cage
Minion Horde Zap Mortar Tesla Goblin Cage
Tesla Minion Horde Bomber Bats Mortar Goblin Cage
Fire Spirit Mortar Tesla Goblin Cage Bomber Bats Zap Minion Horde
Zap Mortar Goblin Cage Fire Spirit Bomber Bats Tesla
Mortar Tesla Goblin Cage
Bomber Fire Spirit Bats Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Goblin Cage
Bomber Zap Mortar Tesla
Bats Zap Minion Horde Goblin Cage
Bats Zap Tesla Minion Horde Goblin Cage
Tesla Minion Horde Goblin Cage
Fire Spirit Bats Zap Tesla Minion Horde
Bats Tesla Minion Horde Goblin Cage
Tesla Minion Horde Goblin Cage
Zap Minion Horde Goblin Cage Bats Mortar
Tesla Minion Horde Goblin Cage
Bats Tesla Minion Horde Goblin Cage
Zap Goblin Cage
Tesla Minion Horde Goblin Cage
Bomber Tesla Minion Horde Goblin Cage
Tesla Bomber Bats Zap Mortar Minion Horde Goblin Cage
Bats Bomber Zap Tesla Minion Horde Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Zap
Minion Horde
Bomber Fire Spirit Zap Mortar Minion Horde
Fire Spirit Bats Zap Minion Horde
Fire Spirit Bomber Mortar Minion Horde
Fire Spirit Zap
Zap Mortar
Fire Spirit Bats Minion Horde
Zap Mortar Minion Horde
Fire Spirit Zap
Fire Spirit Mortar
Mortar Minion Horde
Zap Mortar
Bomber Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Bomber Bats Minion Horde
Fire Spirit Bomber Zap Mortar
Fire Spirit Bomber Zap Mortar
Minion Horde
Zap Mortar Minion Horde
Zap Fire Spirit Bomber Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Fire Spirit Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Bomber Zap Mortar Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Bats
Fire Spirit Zap
Minion Horde
Bomber Zap Mortar
Zap
Minion Horde
Zap Bats Minion Horde
Bats Zap
Zap Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: