My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Inferno Dragon
Giant Snowball
Bats Minions Battle Ram Inferno Dragon
Zap
Bats Minions Battle Ram Inferno Dragon
Barbarian Barrel
Knight Battle Ram
The Log
Battle Ram
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Battle Ram Inferno Dragon
Fireball
Minions Battle Ram Inferno Dragon
Poison
Bats Minions
Lightning
Knight Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Minions Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Minions Battle Ram Inferno Dragon
Zap
Arrows Battle Ram Bats Knight Minions Mega Knight
Arrows
Zap Knight Battle Ram Mega Knight
Knight
Bats Minions Battle Ram Zap Arrows
Minions
Knight Mega Knight Bats Zap Battle Ram Inferno Dragon
Battle Ram
Zap Knight Bats Arrows Minions
Inferno Dragon
Mega Knight Bats Minions
Mega Knight
Bats Minions Inferno Dragon Zap Arrows

Defense Synergies 4 11

Bats
Knight Zap Minions Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Knight Minions Inferno Dragon
Arrows
Mega Knight Zap Knight
Knight
Bats Minions Zap Arrows
Minions
Knight Bats Zap Mega Knight
Battle Ram
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Minions Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Inferno Dragon Bats Zap Knight Minions Mega Knight
Mega Knight Bats Knight Minions Inferno Dragon
Inferno Dragon Bats Knight Minions Mega Knight
Arrows Mega Knight
Arrows Bats Zap Minions Mega Knight
Bats Minions Inferno Dragon Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon Minions
Knight Mega Knight
Bats Minions Zap Arrows Knight Mega Knight
Arrows Minions Inferno Dragon Bats Zap
Mega Knight Bats Zap Knight Minions
Mega Knight Bats Zap Arrows Minions
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Minions
Arrows Mega Knight Bats Zap Knight Minions
Zap Arrows Bats Knight Minions Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Arrows Knight Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight Minions
Mega Knight Bats Zap Knight
Knight Inferno Dragon Mega Knight
Arrows Bats Zap Minions
Bats Knight Minions
Mega Knight Knight Inferno Dragon
Zap Mega Knight Bats Knight Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Minions
Mega Knight Zap Arrows
Mega Knight Knight
Mega Knight
Bats Zap Knight Minions Inferno Dragon
Bats Arrows Minions Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap
Bats Minions
Zap Arrows Knight
Zap Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats Minions
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Minions
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Minions
Zap Arrows
Arrows
Knight Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Minions
Bats Zap
Zap Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: