My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Tombstone Hog Rider Witch
Zap
Bats Archers Tombstone Witch
Barbarian Barrel
Archers Tombstone Witch
The Log
Archers Tombstone Hog Rider Witch
Earthquake
Archers Tombstone Hog Rider Witch
Arrows
Bats Archers Tombstone Witch
Royal Delivery
Bats Archers Hog Rider Witch
Fireball
Archers Tombstone Hog Rider Witch
Poison
Bats Archers Tombstone Witch
Lightning
Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tombstone Hog Rider Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tombstone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Golem
Zap
Hog Rider Bats Archers Witch Golem Mega Knight
Archers
Zap Hog Rider Golem Mega Knight
Tombstone
Hog Rider
Bats Zap Archers Witch Mega Knight
Witch
Zap Hog Rider Golem Mega Knight
Golem
Bats Zap Archers Witch
Mega Knight
Bats Zap Archers Hog Rider Witch

Defense Synergies 1 9

Bats
Zap Mega Knight
Zap
Mega Knight Bats Archers Tombstone Witch
Archers
Zap Tombstone Witch Mega Knight
Tombstone
Zap Archers
Hog Rider
Witch
Zap Archers Mega Knight
Golem
Mega Knight
Zap Bats Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Bats Zap Tombstone Witch Mega Knight
Witch Mega Knight Bats Archers Tombstone
Witch Bats Tombstone Mega Knight
Tombstone Mega Knight
Bats Zap Archers Mega Knight
Bats Zap Archers Tombstone Witch
Zap Mega Knight
Witch Tombstone
Archers Mega Knight
Bats Archers Witch Zap Tombstone Mega Knight
Bats Zap Archers Witch
Tombstone Mega Knight Bats Zap Witch
Mega Knight Bats Zap Tombstone Witch
Tombstone Mega Knight
Zap Mega Knight
Mega Knight Bats Tombstone Witch
Tombstone Mega Knight Bats Zap Archers Witch
Zap Witch Bats Archers Tombstone Mega Knight
Mega Knight Bats Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tombstone Witch
Zap Archers Mega Knight
Tombstone Mega Knight Bats Zap Witch
Mega Knight Bats Zap
Tombstone Witch Mega Knight
Bats Zap Archers Witch
Bats Archers Tombstone Witch
Mega Knight
Zap Mega Knight Bats Tombstone Witch
Witch Tombstone
Mega Knight Bats Tombstone Witch
Mega Knight Zap
Mega Knight Tombstone Witch
Archers Witch Mega Knight
Tombstone Witch Bats Zap Archers
Bats Mega Knight Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Bats Zap Witch
Archers Witch
Zap
Zap
Bats
Zap
Zap Archers
Zap
Zap Witch
Mega Knight
Bats
Zap Archers Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Archers Witch
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Bats Archers Tombstone Witch
Zap Archers Witch
Mega Knight
Zap
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

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