My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Rascals Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Dark Prince Bandit
Giant Snowball
Bats Archers Skeleton Barrel
Zap
Bats Archers Skeleton Barrel Dark Prince Bandit
Barbarian Barrel
Archers Skeleton Barrel Rascals Dark Prince Bandit
The Log
Archers Skeleton Barrel Rascals Dark Prince Bandit
Earthquake
Archers
Arrows
Bats Archers Skeleton Barrel Rascals
Royal Delivery
Bats Archers Skeleton Barrel Rascals Dark Prince P.E.K.K.A Bandit
Fireball
Archers Skeleton Barrel Rascals Bandit
Poison
Bats Archers Skeleton Barrel Rascals
Lightning
Dark Prince Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Skeleton Barrel Bandit Dark Prince Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Skeleton Barrel

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Rascals Dark Prince P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Archers Skeleton Barrel Dark Prince Bandit
Archers
Zap Skeleton Barrel Dark Prince P.E.K.K.A Bandit
Skeleton Barrel
Bats Zap Archers Rascals Dark Prince Bandit
Rascals
Bats Skeleton Barrel Dark Prince Bandit
Dark Prince
Bats Zap Archers Skeleton Barrel Rascals Bandit
P.E.K.K.A
Zap Bats Archers
Bandit
Bats Zap Archers Skeleton Barrel Rascals Dark Prince

Defense Synergies 0 16

Bats
Zap Rascals Dark Prince P.E.K.K.A Bandit
Zap
Bats Archers Skeleton Barrel Rascals Dark Prince P.E.K.K.A Bandit
Archers
Zap Rascals Dark Prince P.E.K.K.A Bandit
Skeleton Barrel
Zap
Rascals
Bats Zap Archers
Dark Prince
Bats Zap Archers Bandit
P.E.K.K.A
Bats Zap Archers
Bandit
Bats Zap Archers Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
P.E.K.K.A Bats Zap Rascals Dark Prince Bandit
P.E.K.K.A Bats Archers Rascals Dark Prince Bandit
P.E.K.K.A Bats Rascals Dark Prince Bandit
Dark Prince P.E.K.K.A
Bats Zap Archers Rascals Dark Prince Bandit
Bats Zap Archers Rascals
Zap Skeleton Barrel Rascals P.E.K.K.A Bandit
P.E.K.K.A Rascals
Archers Rascals Dark Prince Bandit
Bats Archers Zap Rascals Dark Prince Bandit
Bats Zap Archers Rascals
P.E.K.K.A Bats Zap Rascals Dark Prince Bandit
Bats Zap Rascals Dark Prince P.E.K.K.A
P.E.K.K.A Rascals Bandit
Zap Rascals P.E.K.K.A Bandit
Bats Rascals Dark Prince P.E.K.K.A
Bats Zap Archers Rascals Dark Prince Bandit
Zap Bats Archers Rascals Dark Prince Bandit
P.E.K.K.A
Rascals Dark Prince Bats Archers P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers Dark Prince P.E.K.K.A Bandit
Bandit Zap Archers Skeleton Barrel
P.E.K.K.A Bandit Bats Zap Rascals Dark Prince
Dark Prince P.E.K.K.A Bats Zap Rascals Bandit
P.E.K.K.A Rascals Dark Prince Bandit
Bats Zap Archers Skeleton Barrel Rascals
Rascals Dark Prince P.E.K.K.A Bats Archers Bandit
P.E.K.K.A Rascals Dark Prince
Zap P.E.K.K.A Bats Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Bats Rascals Dark Prince
P.E.K.K.A Zap Dark Prince
Rascals Dark Prince P.E.K.K.A Bandit
Archers Rascals
Rascals Bats Zap Archers Dark Prince P.E.K.K.A
Bats Zap Archers Rascals Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Bandit
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Rascals Dark Prince
Zap Dark Prince
Bats Zap Skeleton Barrel
Archers
Zap Skeleton Barrel
Zap Skeleton Barrel Bandit
Bats
Zap Skeleton Barrel Dark Prince Bandit
Zap Archers
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Bats
Zap Archers Skeleton Barrel Dark Prince Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Dark Prince
Zap Skeleton Barrel Bandit
Zap Skeleton Barrel Bandit
Zap Skeleton Barrel Bandit
Bats Zap Archers
Zap Bats Skeleton Barrel
Zap Bandit
Zap
P.E.K.K.A
Zap Skeleton Barrel Bats Archers Dark Prince Bandit
Zap Archers
Rascals Dark Prince
Zap Skeleton Barrel
Zap
Dark Prince P.E.K.K.A
Zap Bats Rascals
Bats Zap
Zap Skeleton Barrel Dark Prince Bandit

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