My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Bats Archers Mega Minion Royal Hogs
Zap
Bats Archers Royal Hogs
Barbarian Barrel
Archers Valkyrie Royal Hogs Ice Wizard
The Log
Archers Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Bats Archers Royal Hogs
Royal Delivery
Bats Archers Mega Minion Valkyrie Royal Hogs P.E.K.K.A Ice Wizard
Fireball
Archers Mega Minion Royal Hogs Ice Wizard
Poison
Bats Archers Mega Minion Royal Hogs Ice Wizard
Lightning
Mega Minion Valkyrie Ice Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Mega Minion Ice Wizard Valkyrie Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Mega Minion

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mega Minion Royal Hogs P.E.K.K.A
Zap
Mega Minion P.E.K.K.A Bats Archers Valkyrie Royal Hogs Ice Wizard
Archers
Valkyrie Zap Royal Hogs P.E.K.K.A
Mega Minion
Zap Bats Valkyrie
Valkyrie
Bats Archers Zap Mega Minion Royal Hogs P.E.K.K.A
Royal Hogs
Bats Zap Archers Valkyrie
P.E.K.K.A
Zap Bats Archers Valkyrie Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 16

Bats
Zap Valkyrie P.E.K.K.A Ice Wizard
Zap
Mega Minion Bats Archers Valkyrie P.E.K.K.A Ice Wizard
Archers
Valkyrie Zap Mega Minion P.E.K.K.A Ice Wizard
Mega Minion
Zap Archers Valkyrie Ice Wizard
Valkyrie
Archers Bats Zap Mega Minion P.E.K.K.A Ice Wizard
Royal Hogs
P.E.K.K.A
Bats Zap Archers Valkyrie Ice Wizard
Ice Wizard
Bats Zap Archers Mega Minion Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
P.E.K.K.A Bats Zap Mega Minion Valkyrie Ice Wizard
P.E.K.K.A Bats Archers Mega Minion Valkyrie Ice Wizard
P.E.K.K.A Bats Mega Minion Valkyrie Ice Wizard
Valkyrie P.E.K.K.A
Bats Zap Archers Mega Minion Valkyrie Ice Wizard
Bats Mega Minion Zap Archers Ice Wizard
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Ice Wizard
Archers Valkyrie Ice Wizard
Bats Archers Valkyrie Ice Wizard Zap Mega Minion
Mega Minion Bats Zap Archers Ice Wizard
P.E.K.K.A Bats Zap Valkyrie Ice Wizard
Valkyrie Bats Zap Mega Minion P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Valkyrie P.E.K.K.A
Bats Zap Archers Mega Minion Valkyrie Ice Wizard
Zap Valkyrie Bats Archers Mega Minion Ice Wizard
P.E.K.K.A
Valkyrie Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Zap Archers Mega Minion Valkyrie
P.E.K.K.A Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie
Bats Zap Archers Ice Wizard
P.E.K.K.A Bats Archers Mega Minion Valkyrie Ice Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie
Archers Valkyrie
Bats Zap Archers Mega Minion Valkyrie P.E.K.K.A
Bats Valkyrie Zap Archers Mega Minion P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Zap Valkyrie
Bats Zap Mega Minion Ice Wizard
Archers
Zap Ice Wizard
Zap
Bats
Zap Valkyrie
Zap Archers
Zap
Zap
Bats
Zap Archers Mega Minion
Zap Valkyrie
Zap
Zap Valkyrie Ice Wizard
Mega Minion
Zap Ice Wizard
Zap
Zap
Bats Zap Archers Ice Wizard
Zap Bats Mega Minion
Mega Minion
Zap
Zap
P.E.K.K.A
Zap Bats Archers
Zap Archers Mega Minion Ice Wizard
Mega Minion Valkyrie
Zap
Zap
Mega Minion P.E.K.K.A
Zap Bats
Bats Zap
Zap

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