My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Barbarians Zappies Skeleton Army Skeleton King
Zap
Zappies Skeleton Army Skeleton King
Barbarian Barrel
Barbarians Zappies Wizard Skeleton Army Skeleton King
The Log
Barbarians Mini P.E.K.K.A Zappies Skeleton Army Skeleton King
Earthquake
Barbarians Zappies Skeleton Army Skeleton King
Arrows
Zappies Skeleton Army Skeleton King
Royal Delivery
Barbarians Mini P.E.K.K.A Zappies Wizard Skeleton Army Skeleton King
Fireball
Barbarians Zappies Wizard Skeleton Army Skeleton King
Poison
Barbarians Zappies Wizard Skeleton Army Skeleton King
Lightning
Mini P.E.K.K.A Wizard Skeleton King
Rocket
Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mini P.E.K.K.A Zappies Skeleton King Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Zappies The Log
Barbarians
Mini P.E.K.K.A
Zap Wizard The Log
Zappies
Zap
Wizard
Mini P.E.K.K.A
Skeleton Army
Skeleton King
The Log
Zap Mini P.E.K.K.A
Skeleton King
Skeleton Army

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Barbarians Zappies Skeleton Army The Log
Barbarians
Zap Zappies Skeleton Army
Mini P.E.K.K.A
Zap The Log Wizard Skeleton Army
Zappies
Zap Barbarians Skeleton Army The Log Skeleton King
Wizard
Mini P.E.K.K.A Skeleton Army The Log Skeleton King
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Zappies Wizard The Log Skeleton King
The Log
Mini P.E.K.K.A Zap Zappies Wizard Skeleton Army
Skeleton King
Zappies Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Wizard The Log
Barbarians Mini P.E.K.K.A Skeleton Army Zap Zappies The Log
Barbarians Mini P.E.K.K.A Skeleton Army Zappies
Barbarians Mini P.E.K.K.A Skeleton Army Zappies Skeleton King
Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zap Zappies
Zap Zappies Wizard
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Zappies Skeleton Army Skeleton King
Skeleton Army Barbarians Mini P.E.K.K.A Zappies
Barbarians Skeleton Army Zap Zappies Wizard The Log Skeleton King
Zap Zappies Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Zap Zappies Wizard The Log
Wizard Skeleton Army Zap Barbarians Mini P.E.K.K.A Zappies The Log Skeleton King
Barbarians Mini P.E.K.K.A Skeleton Army Zappies Skeleton King
Barbarians Skeleton Army Zap Mini P.E.K.K.A Zappies The Log
Barbarians Wizard Mini P.E.K.K.A Zappies Skeleton Army
Zap Barbarians Zappies Wizard Skeleton Army The Log
Zap Wizard The Log Barbarians Zappies
Barbarians Mini P.E.K.K.A Zappies
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap Zappies
Zap Mini P.E.K.K.A Wizard The Log
Barbarians Zappies Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap Barbarians Zappies The Log
Barbarians Mini P.E.K.K.A Zappies Skeleton Army
Wizard Zap Zappies
Mini P.E.K.K.A Skeleton Army Barbarians Zappies
Mini P.E.K.K.A Barbarians Zappies Skeleton Army
Zap Barbarians Mini P.E.K.K.A Zappies Skeleton Army The Log
Barbarians Zappies Skeleton Army
Barbarians Mini P.E.K.K.A Zappies
Skeleton Army Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Skeleton Army Zappies Wizard Skeleton King
Wizard Barbarians Zappies Skeleton Army
Barbarians Zappies Skeleton Army Zap Mini P.E.K.K.A The Log Skeleton King
Zap Barbarians Mini P.E.K.K.A Zappies Wizard The Log Skeleton King
Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Zappies Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Zappies Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Zappies
Wizard The Log
Zap Barbarians Zappies Skeleton Army
Zap Zappies Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard Skeleton King
Zap
Zap Zappies The Log Skeleton King
Zap Zappies
Zap The Log
Wizard

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