My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Barbarians
Zap
Dark Prince Sparky
Barbarian Barrel
Barbarians Dark Prince Electro Wizard Magic Archer Sparky
The Log
Barbarians Dark Prince Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Dark Prince Electro Wizard Magic Archer Sparky
Fireball
Barbarians Electro Wizard Magic Archer Sparky
Poison
Barbarians Electro Wizard Magic Archer Sparky
Lightning
Dark Prince Electro Wizard Magic Archer Sparky
Rocket
Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Dark Prince Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Fireball Dark Prince Electro Wizard Magic Archer Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Fireball Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Sparky Barbarian Barrel Dark Prince Magic Archer
Barbarians
Fireball
Zap Dark Prince Electro Wizard Magic Archer Sparky
Barbarian Barrel
Zap Dark Prince Sparky
Dark Prince
Zap Fireball Barbarian Barrel Electro Wizard Magic Archer Sparky
Electro Wizard
Zap Fireball Dark Prince Magic Archer Sparky
Magic Archer
Zap Fireball Dark Prince Electro Wizard
Sparky
Zap Fireball Barbarian Barrel Dark Prince Electro Wizard

Defense Synergies 3 14

Zap
Fireball Electro Wizard Barbarians Barbarian Barrel Dark Prince Magic Archer Sparky
Barbarians
Zap
Fireball
Zap Barbarian Barrel Dark Prince Electro Wizard
Barbarian Barrel
Fireball Zap Dark Prince Electro Wizard Magic Archer Sparky
Dark Prince
Zap Fireball Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Zap Fireball Barbarian Barrel Dark Prince Magic Archer
Magic Archer
Zap Barbarian Barrel Dark Prince Electro Wizard
Sparky
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel Electro Wizard Magic Archer Sparky
Barbarians Sparky Zap Dark Prince Electro Wizard
Barbarians Sparky Dark Prince Electro Wizard
Barbarians Sparky Dark Prince Electro Wizard
Barbarians Fireball Barbarian Barrel Dark Prince Sparky
Fireball Barbarian Barrel Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard Zap Fireball Magic Archer
Zap Barbarians Fireball Barbarian Barrel Electro Wizard Magic Archer Sparky
Barbarians Sparky
Barbarians Barbarian Barrel Dark Prince Electro Wizard Sparky
Barbarians Electro Wizard Zap Fireball Barbarian Barrel Dark Prince Magic Archer
Zap Fireball Electro Wizard Magic Archer
Barbarians Sparky Zap Fireball Dark Prince Electro Wizard
Fireball Sparky Zap Barbarians Barbarian Barrel Dark Prince Electro Wizard Magic Archer
Barbarians Sparky Electro Wizard
Barbarians Zap Fireball Electro Wizard Sparky
Barbarians Sparky Fireball Dark Prince Electro Wizard
Fireball Zap Barbarians Barbarian Barrel Dark Prince Electro Wizard Magic Archer
Zap Barbarian Barrel Barbarians Fireball Dark Prince Electro Wizard Magic Archer
Barbarians Sparky Electro Wizard
Dark Prince Barbarians Fireball Barbarian Barrel Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Barbarian Barrel Dark Prince Electro Wizard Sparky
Fireball Electro Wizard Zap Barbarian Barrel Magic Archer
Barbarians Zap Dark Prince Electro Wizard Sparky
Dark Prince Zap Barbarians Fireball Barbarian Barrel Electro Wizard Sparky
Barbarians Dark Prince Sparky
Fireball Zap Electro Wizard Magic Archer
Dark Prince Sparky Barbarians Fireball Electro Wizard
Barbarians Dark Prince Sparky
Zap Electro Wizard Barbarians Fireball Barbarian Barrel Dark Prince Magic Archer Sparky
Barbarians Sparky
Barbarians Dark Prince Sparky
Zap Barbarians Fireball Dark Prince Electro Wizard
Barbarians Dark Prince Fireball Sparky
Barbarians Fireball Magic Archer Sparky
Barbarians Electro Wizard Sparky Zap Fireball Barbarian Barrel Dark Prince Magic Archer
Zap Barbarians Fireball Barbarian Barrel Dark Prince Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Sparky
Fireball Zap Barbarian Barrel Electro Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer Sparky
Barbarians Fireball Barbarian Barrel Dark Prince Sparky
Fireball Zap Barbarian Barrel Dark Prince Magic Archer Sparky
Fireball Zap Magic Archer
Magic Archer Sparky
Fireball Zap Barbarian Barrel Magic Archer
Fireball Zap
Fireball Electro Wizard Sparky
Zap Fireball Barbarian Barrel Dark Prince Electro Wizard Magic Archer Sparky
Fireball Zap Magic Archer
Fireball Barbarian Barrel Magic Archer Sparky
Fireball Barbarian Barrel Magic Archer
Zap Fireball Barbarian Barrel Magic Archer Sparky
Zap Fireball Barbarian Barrel Magic Archer Sparky
Magic Archer Fireball Barbarian Barrel Sparky
Fireball Barbarian Barrel Sparky
Sparky
Zap Fireball Barbarian Barrel Dark Prince Electro Wizard Magic Archer Sparky
Zap Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer Sparky
Fireball
Sparky
Zap Barbarians Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Dark Prince Magic Archer Sparky
Fireball Zap Barbarian Barrel Electro Wizard Magic Archer Sparky
Fireball Zap Magic Archer Sparky
Fireball Zap Barbarian Barrel Magic Archer Sparky
Zap Fireball Electro Wizard Magic Archer Sparky
Zap Electro Wizard Fireball
Fireball Sparky
Zap Fireball Magic Archer Sparky
Zap Fireball Electro Wizard Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Zap Electro Wizard Barbarians Fireball Barbarian Barrel Dark Prince Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Dark Prince Electro Wizard Magic Archer Sparky
Zap Fireball Magic Archer
Zap Fireball Sparky
Dark Prince Sparky
Zap Fireball Electro Wizard Magic Archer Sparky
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Barbarian Barrel Dark Prince Electro Wizard Magic Archer Sparky

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