My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch
Giant Snowball
Wall Breakers Witch Princess Night Witch
Zap
Wall Breakers Witch Princess Night Witch
Barbarian Barrel
Wall Breakers Witch Princess Night Witch
The Log
Wall Breakers Witch Princess
Earthquake
Witch
Arrows
Wall Breakers Witch Princess Night Witch
Royal Delivery
Wall Breakers Witch P.E.K.K.A Princess Night Witch Mother Witch
Fireball
Wall Breakers Witch Princess Night Witch Mother Witch
Poison
Witch Princess Night Witch Mother Witch
Lightning
Witch Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Princess Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Princess Night Witch Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Wall Breakers Witch Princess Night Witch Mother Witch
Arrows
Zap P.E.K.K.A Wall Breakers Night Witch Mother Witch
Wall Breakers
Zap Arrows Princess
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Witch Princess Night Witch Mother Witch
Princess
Zap Wall Breakers P.E.K.K.A Mother Witch
Night Witch
Zap Arrows P.E.K.K.A
Mother Witch
Zap Arrows P.E.K.K.A Princess

Defense Synergies 0 11

Zap
Arrows Witch P.E.K.K.A Princess Night Witch Mother Witch
Arrows
Zap P.E.K.K.A Mother Witch
Wall Breakers
Witch
Zap
P.E.K.K.A
Zap Arrows Princess
Princess
Zap P.E.K.K.A Mother Witch
Night Witch
Zap Mother Witch
Mother Witch
Zap Arrows Princess Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Witch Night Witch
Witch P.E.K.K.A Night Witch
Witch P.E.K.K.A Night Witch
Arrows P.E.K.K.A Princess
Arrows Zap Night Witch Mother Witch
Zap Arrows Witch Princess Night Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Princess Night Witch
Night Witch
Witch Mother Witch Zap Arrows Princess Night Witch
Arrows Zap Witch Princess Night Witch
P.E.K.K.A Night Witch Zap Witch
Zap Arrows Witch P.E.K.K.A Princess Night Witch
P.E.K.K.A
Zap P.E.K.K.A
Arrows Witch P.E.K.K.A Night Witch
Arrows Zap Witch Night Witch
Zap Arrows Witch Princess Mother Witch
P.E.K.K.A
Arrows Witch P.E.K.K.A Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A Zap Witch
P.E.K.K.A Zap Night Witch
P.E.K.K.A Witch Night Witch
Arrows Mother Witch Zap Witch Princess
P.E.K.K.A Witch Night Witch
P.E.K.K.A
Zap P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Witch Night Witch
Witch Princess
Witch Zap P.E.K.K.A Night Witch
Arrows Zap Witch P.E.K.K.A Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows
Zap Arrows
Arrows Mother Witch Zap Witch Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Night Witch
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Night Witch
Zap Arrows Princess
Zap Arrows Witch Princess Mother Witch
Night Witch
Arrows Princess
Zap Arrows
Zap Arrows Mother Witch Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess Night Witch Mother Witch
Zap Witch
Night Witch
Zap Arrows Night Witch
Zap Arrows Princess
P.E.K.K.A
Arrows Princess
Zap Witch Princess Night Witch
Zap Arrows Witch Princess
Arrows
Princess
Arrows Zap Princess
Zap Arrows
P.E.K.K.A
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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