My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Phoenix Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Phoenix Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker Valkyrie
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Valkyrie Boss Bandit
Fireball
Firecracker Boss Bandit
Poison
Bats Firecracker Phoenix Boss Bandit
Lightning
Valkyrie Phoenix Boss Bandit
Rocket
Valkyrie Phoenix Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Arrows Firecracker Valkyrie Phoenix Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Phoenix
Bats
Valkyrie Zap Firecracker
Zap
Arrows Firecracker Electro Spirit Bats Valkyrie Phoenix
Arrows
Zap Phoenix
Firecracker
Zap Bats Valkyrie
Valkyrie
Bats Zap Firecracker
Phoenix
Electro Spirit Zap Arrows
Boss Bandit

Defense Synergies 1 11

Electro Spirit
Zap Phoenix
Bats
Zap Firecracker Valkyrie
Zap
Electro Spirit Bats Arrows Firecracker Valkyrie Phoenix
Arrows
Zap Valkyrie Phoenix
Firecracker
Valkyrie Bats Zap
Valkyrie
Firecracker Bats Zap Arrows
Phoenix
Electro Spirit Zap Arrows
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Phoenix
Bats Valkyrie
Bats Firecracker Valkyrie Phoenix
Arrows Firecracker Valkyrie
Arrows Electro Spirit Bats Zap Firecracker Valkyrie
Bats Electro Spirit Zap Arrows Firecracker Phoenix
Electro Spirit Zap Arrows Valkyrie Phoenix
Phoenix
Firecracker Valkyrie Phoenix
Bats Valkyrie Electro Spirit Zap Arrows Firecracker
Arrows Bats Zap Firecracker Phoenix
Bats Zap Valkyrie
Valkyrie Electro Spirit Bats Zap Arrows Firecracker
Phoenix
Zap
Bats Arrows Firecracker Valkyrie
Arrows Valkyrie Electro Spirit Bats Zap Firecracker
Zap Arrows Valkyrie Electro Spirit Bats Firecracker
Phoenix
Valkyrie Electro Spirit Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Arrows Firecracker Valkyrie Phoenix
Bats Zap Valkyrie
Valkyrie Bats Zap Phoenix
Valkyrie Phoenix
Arrows Firecracker Electro Spirit Bats Zap
Bats Valkyrie Phoenix
Valkyrie Phoenix
Zap Electro Spirit Bats Firecracker Valkyrie Phoenix
Phoenix
Bats Valkyrie Phoenix
Zap Arrows Valkyrie Phoenix
Valkyrie
Firecracker Valkyrie
Phoenix Electro Spirit Bats Zap Firecracker Valkyrie
Bats Arrows Valkyrie Electro Spirit Zap Firecracker Phoenix
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Electro Spirit Bats Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
Arrows Firecracker
Zap Electro Spirit Bats
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Electro Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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