My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Knight Firecracker Furnace
The Log
Firecracker Mini P.E.K.K.A Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Furnace
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider Furnace
Poison
Firecracker Furnace
Lightning
Knight Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Knight Mini P.E.K.K.A Furnace Mega Knight
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Hog Rider Zap Arrows Furnace
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Furnace Mega Knight
Hog Rider
Zap Arrows Knight Firecracker Mini P.E.K.K.A Furnace Mega Knight
Furnace
Zap Knight Mini P.E.K.K.A Hog Rider
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Mega Knight Arrows Knight Firecracker Furnace
Arrows
Mega Knight Zap Knight Mini P.E.K.K.A Furnace
Knight
Firecracker Zap Arrows Mini P.E.K.K.A Furnace
Firecracker
Knight Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Knight Firecracker Furnace
Hog Rider
Furnace
Zap Arrows Knight Mini P.E.K.K.A
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Zap Knight Firecracker Furnace Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Knight
Mini P.E.K.K.A Knight Firecracker Furnace Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Furnace Mega Knight
Furnace Zap Arrows Firecracker
Zap Arrows Mega Knight
Mini P.E.K.K.A Furnace
Knight Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Knight Firecracker Furnace Mega Knight
Arrows Zap Firecracker Furnace
Mini P.E.K.K.A Furnace Mega Knight Zap Knight
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Knight Furnace Mega Knight
Zap Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Furnace
Arrows Mega Knight Zap Knight Firecracker Furnace
Zap Arrows Furnace Knight Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Furnace
Zap Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight Zap Knight
Knight Mini P.E.K.K.A Mega Knight
Arrows Firecracker Furnace Zap
Mini P.E.K.K.A Knight Furnace
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Firecracker Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Knight
Firecracker Furnace Mega Knight
Zap Knight Firecracker Mini P.E.K.K.A Furnace
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Zap Furnace
Arrows Firecracker Furnace
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker Furnace
Zap Arrows Firecracker Furnace
Arrows Firecracker Furnace Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Furnace
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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