My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Knight Witch Princess
The Log
Bomber Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Knight Witch P.E.K.K.A Princess
Fireball
Bomber Witch Princess
Poison
Bomber Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Princess Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight P.E.K.K.A
Zap
Arrows Fireball P.E.K.K.A Bomber Knight Witch Princess
Arrows
Zap Fireball P.E.K.K.A Knight
Knight
Princess Bomber Zap Arrows Fireball Witch
Fireball
Zap Arrows Knight Princess
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Witch Princess
Princess
Knight Zap Fireball P.E.K.K.A

Defense Synergies 3 14

Bomber
Knight Zap P.E.K.K.A
Zap
Fireball Bomber Arrows Knight Witch P.E.K.K.A Princess
Arrows
Zap Knight Fireball P.E.K.K.A
Knight
Bomber Princess Zap Arrows Fireball Witch
Fireball
Zap Arrows Knight Princess
Witch
Zap Knight
P.E.K.K.A
Bomber Zap Arrows Princess
Princess
Knight Zap Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball
P.E.K.K.A Bomber Zap Knight Witch
Witch P.E.K.K.A Bomber Knight
Witch P.E.K.K.A Bomber Knight
Bomber Arrows Fireball P.E.K.K.A Princess
Arrows Fireball Bomber Zap
Zap Arrows Fireball Witch Princess
Zap Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Princess
Knight Bomber
Witch Bomber Zap Arrows Knight Fireball Princess
Arrows Zap Fireball Witch Princess
P.E.K.K.A Bomber Zap Knight Fireball Witch
Bomber Fireball Zap Arrows Witch P.E.K.K.A Princess
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Bomber Arrows Knight Fireball Witch P.E.K.K.A
Arrows Fireball Bomber Zap Knight Witch
Zap Arrows Witch Bomber Knight Fireball Princess
P.E.K.K.A
Bomber Arrows Knight Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch P.E.K.K.A
Fireball Bomber Zap Arrows Knight
P.E.K.K.A Zap Knight Witch
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Witch
Arrows Fireball Zap Witch Princess
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Knight Fireball Witch
Bomber Fireball Witch Princess
Witch Bomber Zap Knight Fireball P.E.K.K.A
Arrows Bomber Zap Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Zap Princess
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Zap Witch Princess
Bomber Arrows Witch Princess
Arrows Fireball Zap Princess
Arrows Fireball Zap
Fireball
Zap Arrows Knight Fireball Princess
Fireball Zap Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Zap Arrows Fireball
Bomber Zap Arrows Fireball Witch Princess
Arrows Fireball Princess
Arrows Fireball
Bomber
Bomber Zap Arrows Fireball Princess
Bomber Zap Arrows Fireball Witch Princess
Fireball
Arrows Fireball Princess
Zap Arrows Fireball
Zap Arrows Bomber Fireball Witch Princess
Witch
Arrows Fireball Zap Witch Princess
Fireball Zap Arrows Witch Princess
Fireball Zap Arrows
Zap Arrows Fireball Witch Princess
Zap Fireball Witch
Fireball
Bomber Zap Arrows Fireball
Zap Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Princess
Zap Fireball Witch Princess
Fireball Zap Arrows Witch Princess
Arrows Fireball
Fireball Knight Princess
Arrows Bomber Zap Fireball Princess
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess

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