My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Night Witch
Giant Snowball
Bats Baby Dragon Fisherman Night Witch
Zap
Bats Fisherman Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Fisherman
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Knight Baby Dragon Fisherman Night Witch
Fireball
Baby Dragon Fisherman Night Witch
Poison
Bats Fisherman Night Witch
Lightning
Knight Baby Dragon Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Fisherman Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Baby Dragon Golem Fisherman
Zap
Arrows Bats Knight Baby Dragon Golem Fisherman Night Witch
Arrows
Zap Golem Knight Night Witch
Knight
Bats Baby Dragon Zap Arrows Night Witch
Baby Dragon
Knight Golem Bats Zap Fisherman
Golem
Arrows Baby Dragon Night Witch Bats Zap
Fisherman
Bats Zap Baby Dragon
Night Witch
Golem Zap Arrows Knight

Defense Synergies 1 12

Bats
Knight Zap Baby Dragon Fisherman
Zap
Bats Arrows Knight Baby Dragon Fisherman Night Witch
Arrows
Zap Knight
Knight
Bats Zap Arrows Baby Dragon Fisherman Night Witch
Baby Dragon
Bats Zap Knight
Golem
Fisherman
Bats Zap Knight
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Bats Zap Knight Fisherman Night Witch
Fisherman Bats Knight Night Witch
Night Witch Bats Knight Fisherman
Arrows
Arrows Bats Zap Baby Dragon Night Witch
Bats Zap Arrows Baby Dragon Night Witch
Zap Arrows Baby Dragon
Fisherman Night Witch
Knight Fisherman Night Witch
Bats Zap Arrows Knight Baby Dragon Fisherman Night Witch
Arrows Bats Zap Baby Dragon Night Witch
Night Witch Bats Zap Knight
Bats Zap Arrows Baby Dragon Night Witch
Knight
Zap Fisherman
Bats Arrows Knight Fisherman Night Witch
Arrows Bats Zap Knight Baby Dragon Fisherman Night Witch
Zap Arrows Baby Dragon Bats Knight Fisherman
Fisherman
Bats Arrows Knight Baby Dragon Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fisherman
Zap Arrows Knight Baby Dragon Fisherman
Bats Zap Knight Fisherman
Bats Zap Knight Fisherman Night Witch
Knight Fisherman Night Witch
Arrows Bats Zap Baby Dragon
Bats Knight Night Witch
Knight Fisherman
Zap Bats Knight Baby Dragon
Bats Knight
Zap Arrows
Knight Night Witch
Baby Dragon
Bats Zap Knight Baby Dragon Fisherman Night Witch
Bats Arrows Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Baby Dragon Fisherman
Arrows Baby Dragon
Arrows Knight
Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap Fisherman
Bats Fisherman Night Witch
Zap Arrows Knight Fisherman
Zap Arrows Baby Dragon
Knight Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Zap Arrows Baby Dragon Fisherman
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Fisherman Night Witch
Zap Arrows Baby Dragon Fisherman
Zap Arrows Baby Dragon
Baby Dragon Night Witch
Arrows
Fisherman
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Fisherman
Arrows Zap Baby Dragon Fisherman
Zap Arrows Baby Dragon Fisherman
Zap Arrows Baby Dragon Fisherman
Bats Zap Arrows Baby Dragon Night Witch
Zap Bats
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Bats Night Witch
Zap Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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