My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Prince
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Prince Bowler
Fireball
Goblin Gang Minion Horde Hog Rider Bowler
Poison
Bats Goblin Gang Minion Horde
Lightning
Prince Bowler
Rocket
Minion Horde Hog Rider Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Hog Rider Minion Horde Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Prince Bowler
Zap
Arrows Hog Rider Prince Bats Minion Horde Bowler
Arrows
Zap Hog Rider Prince Bowler
Goblin Gang
Hog Rider Prince Bowler
Minion Horde
Zap Hog Rider Prince
Hog Rider
Bats Zap Arrows Goblin Gang Minion Horde Prince Bowler
Prince
Zap Bats Arrows Goblin Gang Minion Horde Hog Rider Bowler
Bowler
Bats Zap Arrows Goblin Gang Hog Rider Prince

Defense Synergies 0 12

Bats
Zap Prince Bowler
Zap
Bats Arrows Goblin Gang Minion Horde Prince Bowler
Arrows
Zap Prince Bowler
Goblin Gang
Zap Prince
Minion Horde
Zap
Hog Rider
Prince
Bats Zap Arrows Goblin Gang Bowler
Bowler
Bats Zap Arrows Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde
Minion Horde Bats Zap Goblin Gang Prince
Goblin Gang Minion Horde Prince Bowler Bats
Minion Horde Prince Bats Goblin Gang Bowler
Arrows Prince Bowler
Arrows Goblin Gang Bowler Bats Zap
Bats Minion Horde Zap Arrows Goblin Gang
Bowler Zap Arrows
Minion Horde Goblin Gang Prince
Goblin Gang Minion Horde Prince Bowler
Bats Goblin Gang Minion Horde Zap Arrows Bowler
Arrows Minion Horde Bats Zap Goblin Gang
Minion Horde Prince Bowler Bats Zap Goblin Gang
Bowler Bats Zap Arrows Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince Bowler
Minion Horde Bats Arrows Goblin Gang Prince Bowler
Arrows Bats Zap Goblin Gang Minion Horde Prince Bowler
Zap Arrows Bats Bowler
Prince
Goblin Gang Bowler Bats Arrows Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince Bowler
Zap Arrows Goblin Gang Prince Bowler
Goblin Gang Bats Zap Minion Horde Prince Bowler
Goblin Gang Prince Bowler Bats Zap Minion Horde
Goblin Gang Minion Horde Prince Bowler
Arrows Bats Zap Goblin Gang Minion Horde
Goblin Gang Prince Bats Minion Horde Bowler
Minion Horde Prince
Zap Minion Horde Bats Prince
Goblin Gang Minion Horde
Bats Minion Horde Prince Bowler
Zap Arrows Prince Bowler
Prince Bowler Goblin Gang Minion Horde
Minion Horde Bowler
Goblin Gang Bats Zap Minion Horde Prince Bowler
Bats Arrows Bowler Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Bowler
Arrows Minion Horde
Arrows Prince
Zap Arrows Minion Horde Bowler
Arrows Bats Zap Minion Horde
Arrows Minion Horde Bowler
Arrows Zap Bowler
Arrows Zap
Bats Goblin Gang Minion Horde Prince Bowler
Zap Arrows Minion Horde Prince Bowler
Zap Arrows
Bowler
Arrows Minion Horde
Zap Arrows Prince
Zap Arrows Minion Horde Bowler
Arrows Minion Horde Bowler
Arrows
Bats Minion Horde
Zap Arrows Prince Bowler
Zap Arrows Bowler
Minion Horde Prince Bowler
Arrows
Prince Bowler
Zap Arrows Minion Horde
Zap Arrows Bowler
Minion Horde
Arrows Zap Bowler
Zap Arrows Prince Bowler
Zap Arrows
Bats Zap Arrows Minion Horde
Zap Bats Minion Horde
Minion Horde Bowler
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde Prince
Arrows Bowler
Zap Minion Horde Bats Goblin Gang Prince
Zap Arrows
Arrows
Goblin Gang Minion Horde Prince Bowler
Arrows Zap Bowler
Zap Arrows
Minion Horde Prince
Zap Bats Goblin Gang Minion Horde Bowler
Bats Zap
Zap Prince Bowler

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