My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Royal Ghost Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Night Witch
Barbarian Barrel
Executioner Royal Ghost Electro Wizard Night Witch
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Hog Rider Executioner P.E.K.K.A Royal Ghost Electro Wizard Night Witch
Fireball
Hog Rider Executioner Electro Wizard Night Witch
Poison
Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Night Witch
Rocket
Hog Rider Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Hog Rider Electro Wizard Night Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Royal Ghost Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Executioner Royal Ghost Night Witch
Arrows
Zap Hog Rider P.E.K.K.A Night Witch
Hog Rider
Zap Arrows Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Executioner Night Witch
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Ghost
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 1 9

Zap
Electro Wizard Arrows Executioner P.E.K.K.A Royal Ghost Night Witch
Arrows
Zap P.E.K.K.A
Hog Rider
Executioner
Zap
P.E.K.K.A
Zap Arrows Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Executioner Electro Wizard Night Witch
P.E.K.K.A Executioner Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Executioner Royal Ghost Electro Wizard Night Witch
Electro Wizard Zap Arrows Executioner Night Witch
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Royal Ghost Electro Wizard Night Witch
Executioner Electro Wizard Zap Arrows Royal Ghost Night Witch
Arrows Executioner Zap Electro Wizard Night Witch
P.E.K.K.A Night Witch Zap Electro Wizard
Executioner Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Executioner P.E.K.K.A Electro Wizard Night Witch
Arrows Zap Executioner Royal Ghost Electro Wizard Night Witch
Zap Arrows Executioner Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows Executioner P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Executioner Royal Ghost
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard Night Witch
P.E.K.K.A Executioner Night Witch
Arrows Executioner Zap Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Executioner Night Witch
Executioner
Electro Wizard Zap Executioner P.E.K.K.A Night Witch
Arrows Executioner Zap P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Executioner Royal Ghost Electro Wizard
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Electro Wizard Night Witch
Zap Arrows Electro Wizard
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Night Witch
Zap Arrows Executioner Electro Wizard
Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Royal Ghost Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Executioner Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Arrows Night Witch
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Night Witch
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Royal Ghost Electro Wizard

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