My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Flying Machine Night Witch
Zap
Goblin Gang Flying Machine Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine Night Witch
Fireball
Goblin Gang Flying Machine Night Witch
Poison
Goblin Gang Flying Machine Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mini P.E.K.K.A Valkyrie Flying Machine Golem Night Witch
Arrows
Zap Golem Mini P.E.K.K.A Night Witch
Goblin Gang
Mini P.E.K.K.A Valkyrie Golem
Mini P.E.K.K.A
Zap Arrows Goblin Gang Valkyrie Golem
Valkyrie
Zap Goblin Gang Mini P.E.K.K.A Flying Machine
Flying Machine
Zap Valkyrie Golem
Golem
Arrows Night Witch Zap Goblin Gang Mini P.E.K.K.A Flying Machine
Night Witch
Golem Zap Arrows

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Arrows Goblin Gang Valkyrie Flying Machine Night Witch
Arrows
Zap Mini P.E.K.K.A Valkyrie
Goblin Gang
Zap Mini P.E.K.K.A Valkyrie Flying Machine
Mini P.E.K.K.A
Zap Arrows Goblin Gang Valkyrie
Valkyrie
Zap Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Night Witch
Flying Machine
Zap Goblin Gang Valkyrie
Golem
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine
Mini P.E.K.K.A Zap Goblin Gang Valkyrie Flying Machine Night Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Zap Valkyrie Flying Machine Night Witch
Zap Arrows Goblin Gang Flying Machine Night Witch
Zap Arrows Valkyrie Flying Machine
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Night Witch
Goblin Gang Valkyrie Zap Arrows Flying Machine Night Witch
Arrows Zap Goblin Gang Flying Machine Night Witch
Mini P.E.K.K.A Night Witch Zap Goblin Gang Valkyrie Flying Machine
Valkyrie Zap Arrows Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Night Witch
Arrows Zap Goblin Gang Valkyrie Flying Machine Night Witch
Zap Arrows Valkyrie Flying Machine
Mini P.E.K.K.A
Goblin Gang Valkyrie Arrows Mini P.E.K.K.A Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine
Goblin Gang Zap Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Night Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Night Witch
Arrows Zap Goblin Gang Flying Machine
Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine Night Witch
Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie Flying Machine
Goblin Gang
Mini P.E.K.K.A Valkyrie Flying Machine
Zap Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Night Witch
Valkyrie Flying Machine
Goblin Gang Zap Mini P.E.K.K.A Valkyrie Flying Machine Night Witch
Arrows Valkyrie Zap Mini P.E.K.K.A Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Zap Arrows Valkyrie
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Goblin Gang Mini P.E.K.K.A Night Witch
Zap Arrows Valkyrie Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Night Witch
Zap Arrows Mini P.E.K.K.A Flying Machine
Zap Arrows Valkyrie Flying Machine
Night Witch
Arrows
Zap Arrows Flying Machine
Zap Arrows Valkyrie
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine Night Witch
Zap Flying Machine
Mini P.E.K.K.A Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Goblin Gang Flying Machine Night Witch
Zap Arrows Flying Machine
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Flying Machine
Zap Goblin Gang Flying Machine
Zap Flying Machine
Zap Flying Machine

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