My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Bandit
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Giant Skeleton Ice Wizard Bandit Lumberjack
The Log
Goblin Gang Giant Skeleton Bandit Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Giant Skeleton Ice Wizard Bandit Lumberjack
Fireball
Goblin Gang Inferno Tower Ice Wizard Bandit Lumberjack
Poison
Goblin Gang Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Bandit Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Ice Wizard Bandit Lumberjack Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Skeleton Ice Wizard Bandit Lumberjack
Arrows
Zap Giant Skeleton Bandit Lumberjack
Goblin Gang
Giant Skeleton Bandit
Inferno Tower
Giant Skeleton
Zap Arrows Goblin Gang Ice Wizard Bandit Lumberjack
Ice Wizard
Zap Giant Skeleton Bandit Lumberjack
Bandit
Zap Arrows Goblin Gang Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Zap Arrows Giant Skeleton Ice Wizard Bandit

Defense Synergies 1 24

Zap
Arrows Goblin Gang Inferno Tower Giant Skeleton Ice Wizard Bandit Lumberjack
Arrows
Zap Inferno Tower Giant Skeleton Ice Wizard Bandit Lumberjack
Goblin Gang
Inferno Tower Zap Giant Skeleton Ice Wizard Bandit Lumberjack
Inferno Tower
Goblin Gang Zap Arrows Ice Wizard Bandit Lumberjack
Giant Skeleton
Zap Arrows Goblin Gang Ice Wizard Lumberjack
Ice Wizard
Zap Arrows Goblin Gang Inferno Tower Giant Skeleton Bandit Lumberjack
Bandit
Zap Arrows Goblin Gang Inferno Tower Ice Wizard Lumberjack
Lumberjack
Zap Arrows Goblin Gang Inferno Tower Giant Skeleton Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Lumberjack Zap Goblin Gang Ice Wizard Bandit
Goblin Gang Inferno Tower Lumberjack Giant Skeleton Ice Wizard Bandit
Inferno Tower Lumberjack Goblin Gang Ice Wizard Bandit
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Zap Ice Wizard Bandit Lumberjack
Inferno Tower Zap Arrows Goblin Gang Ice Wizard
Zap Arrows Inferno Tower Giant Skeleton Bandit
Inferno Tower Goblin Gang Ice Wizard Lumberjack
Goblin Gang Inferno Tower Giant Skeleton Ice Wizard Bandit Lumberjack
Goblin Gang Ice Wizard Zap Arrows Giant Skeleton Bandit Lumberjack
Arrows Inferno Tower Zap Goblin Gang Ice Wizard
Inferno Tower Lumberjack Zap Goblin Gang Giant Skeleton Ice Wizard Bandit
Zap Arrows Goblin Gang Lumberjack
Inferno Tower Goblin Gang Bandit Lumberjack
Inferno Tower Zap Goblin Gang Bandit Lumberjack
Arrows Goblin Gang Inferno Tower Lumberjack
Arrows Zap Goblin Gang Ice Wizard Bandit Lumberjack
Zap Arrows Giant Skeleton Ice Wizard Bandit Lumberjack
Inferno Tower Lumberjack
Goblin Gang Arrows Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Inferno Tower Giant Skeleton Bandit
Bandit Zap Arrows Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Bandit Lumberjack Zap Inferno Tower
Goblin Gang Giant Skeleton Lumberjack Zap Inferno Tower Bandit
Inferno Tower Giant Skeleton Goblin Gang Bandit Lumberjack
Arrows Zap Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Giant Skeleton Ice Wizard Bandit Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton Inferno Tower Bandit
Inferno Tower Goblin Gang
Inferno Tower Giant Skeleton Lumberjack
Zap Arrows Giant Skeleton
Giant Skeleton Goblin Gang Inferno Tower Bandit Lumberjack
Goblin Gang Inferno Tower Zap Giant Skeleton Lumberjack
Arrows Zap Inferno Tower Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Bandit
Arrows Zap Ice Wizard Bandit
Arrows Giant Skeleton Bandit
Arrows Giant Skeleton
Zap Arrows
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap Bandit
Goblin Gang Lumberjack
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Zap Arrows Bandit
Zap Arrows
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Ice Wizard
Zap
Zap Arrows Bandit
Zap Arrows
Giant Skeleton
Arrows
Zap Goblin Gang Bandit
Zap Arrows Ice Wizard
Arrows
Goblin Gang Lumberjack
Arrows Zap
Zap Arrows Giant Skeleton
Zap Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton Bandit

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