My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Electro Wizard
The Log
Firecracker Elite Barbarians Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Battle Ram Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Battle Ram Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Battle Ram P.E.K.K.A Electro Wizard The Log
Arrows
Zap Elite Barbarians P.E.K.K.A Battle Ram
Firecracker
Zap Elite Barbarians Battle Ram P.E.K.K.A
Elite Barbarians
Zap Arrows Firecracker Battle Ram The Log
Battle Ram
Zap The Log Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Battle Ram The Log
The Log
Battle Ram Zap Elite Barbarians P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 3 11

Zap
Electro Wizard Arrows Firecracker Elite Barbarians P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Firecracker
The Log Zap P.E.K.K.A Electro Wizard
Elite Barbarians
Zap The Log
Battle Ram
P.E.K.K.A
The Log Zap Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Elite Barbarians Electro Wizard
Electro Wizard
Zap Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Firecracker The Log Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A The Log
Arrows The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker
Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker The Log
Arrows Zap Firecracker Electro Wizard
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Zap Arrows Firecracker P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Elite Barbarians The Log Electro Wizard
Zap Arrows The Log Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A
Firecracker
Elite Barbarians Electro Wizard Zap Firecracker P.E.K.K.A The Log
Arrows Zap Firecracker Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Arrows The Log Electro Wizard
Zap Arrows Firecracker
Firecracker Elite Barbarians The Log
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log Electro Wizard
Zap Arrows Firecracker The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Firecracker The Log
Elite Barbarians Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Arrows The Log
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Zap Electro Wizard
Zap Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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