My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hog Rider Electro Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hog Rider

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Prince P.E.K.K.A Electro Wizard Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Prince Mega Knight
Firecracker
Zap Hog Rider Prince P.E.K.K.A Mega Knight
Hog Rider
Zap Arrows Firecracker Prince Electro Wizard Mega Knight
Prince
Zap Mega Knight Arrows Firecracker Hog Rider Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Hog Rider Prince Mega Knight
Mega Knight
Prince Zap Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Arrows Firecracker Prince P.E.K.K.A
Arrows
Mega Knight Zap Prince P.E.K.K.A
Firecracker
Zap Prince P.E.K.K.A Electro Wizard Mega Knight
Hog Rider
Prince
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Prince P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Mega Knight Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Prince P.E.K.K.A Mega Knight
Arrows Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Prince
Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker Electro Wizard
Prince P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Arrows Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Mega Knight
Zap Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Prince P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Firecracker Prince Electro Wizard
Zap Arrows Firecracker Electro Wizard Mega Knight
P.E.K.K.A Prince Electro Wizard
Mega Knight Arrows Firecracker Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Prince Mega Knight
P.E.K.K.A Mega Knight Zap Prince Electro Wizard
Prince P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows Firecracker Zap Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Zap Arrows Prince Electro Wizard
Prince P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Zap Firecracker Prince P.E.K.K.A
Arrows Mega Knight Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Prince Electro Wizard
Firecracker Zap Arrows Prince Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Prince Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Electro Wizard
Zap Arrows Prince Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Zap Electro Wizard Prince
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Prince Electro Wizard Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Prince Electro Wizard Mega Knight

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