My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Baby Dragon P.E.K.K.A Magic Archer
Fireball
Firecracker Elixir Golem Baby Dragon Magic Archer
Poison
Firecracker Elixir Golem Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Elixir Golem Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Elixir Golem Baby Dragon The Log Magic Archer
Arrows
Zap P.E.K.K.A Elixir Golem
Firecracker
Zap Elixir Golem Baby Dragon P.E.K.K.A
Elixir Golem
Firecracker Zap Arrows Baby Dragon The Log Magic Archer
Baby Dragon
Zap Firecracker Elixir Golem P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Firecracker Baby Dragon The Log
The Log
Zap Elixir Golem P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Elixir Golem The Log

Defense Synergies 2 12

Zap
Arrows Firecracker Baby Dragon P.E.K.K.A The Log Magic Archer
Arrows
Zap P.E.K.K.A
Firecracker
The Log Zap Baby Dragon P.E.K.K.A
Elixir Golem
Baby Dragon
Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Arrows Firecracker Baby Dragon
The Log
Firecracker P.E.K.K.A Zap Baby Dragon Magic Archer
Magic Archer
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon The Log Magic Archer
P.E.K.K.A Zap Firecracker The Log
P.E.K.K.A
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Zap Firecracker Baby Dragon Magic Archer
Zap Arrows Firecracker Baby Dragon Magic Archer
Zap Arrows Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Firecracker
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Arrows Zap Firecracker Baby Dragon Magic Archer
P.E.K.K.A Zap The Log
Zap Arrows Firecracker Baby Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Zap P.E.K.K.A The Log
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Baby Dragon The Log Magic Archer
Zap Arrows Baby Dragon The Log Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Arrows Firecracker Zap Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Baby Dragon The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A
Firecracker Baby Dragon Magic Archer
Zap Firecracker Baby Dragon P.E.K.K.A The Log Magic Archer
Arrows Zap Firecracker Baby Dragon P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Zap Baby Dragon The Log Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows Firecracker The Log
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Arrows Firecracker Zap Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon The Log Magic Archer
Arrows The Log Zap Firecracker Baby Dragon Magic Archer
Arrows The Log Zap Firecracker
Firecracker Zap Arrows The Log Magic Archer
Zap Arrows Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Arrows Firecracker Baby Dragon Magic Archer
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Magic Archer Arrows Firecracker Baby Dragon The Log
Arrows
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Arrows
The Log
Zap Arrows Baby Dragon The Log
Zap Arrows Firecracker The Log Baby Dragon Magic Archer
Arrows Firecracker The Log Zap Baby Dragon Magic Archer
Zap Arrows Baby Dragon The Log Magic Archer
Zap Arrows Firecracker Baby Dragon The Log Magic Archer
Zap Arrows Firecracker Baby Dragon Magic Archer
Zap Firecracker
Zap Arrows The Log Magic Archer
Zap Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Zap Magic Archer
Zap Arrows Firecracker Baby Dragon Magic Archer
Arrows The Log
Firecracker Baby Dragon Magic Archer
Arrows The Log Zap Firecracker Baby Dragon Magic Archer
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Baby Dragon The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Baby Dragon The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: