My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Baby Dragon Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Night Witch
Giant Snowball
Bomber Baby Dragon Night Witch
Zap
Bomber Royal Giant Night Witch
Barbarian Barrel
Bomber Valkyrie Royal Ghost Night Witch
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Valkyrie Baby Dragon Royal Ghost Night Witch
Fireball
Bomber Baby Dragon Night Witch
Poison
Bomber Night Witch
Lightning
Valkyrie Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Ghost Valkyrie Baby Dragon Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Valkyrie Baby Dragon
Zap
Arrows Bomber Royal Giant Valkyrie Baby Dragon Royal Ghost Night Witch
Arrows
Zap Royal Giant Night Witch
Royal Giant
Bomber Arrows Zap Baby Dragon Royal Ghost Night Witch
Valkyrie
Bomber Zap Baby Dragon Royal Ghost
Baby Dragon
Bomber Zap Royal Giant Valkyrie
Royal Ghost
Zap Royal Giant Valkyrie
Night Witch
Zap Arrows Royal Giant

Defense Synergies 0 11

Bomber
Zap Valkyrie Royal Ghost
Zap
Bomber Arrows Valkyrie Baby Dragon Royal Ghost Night Witch
Arrows
Zap Valkyrie
Royal Giant
Valkyrie
Bomber Zap Arrows Baby Dragon Night Witch
Baby Dragon
Zap Valkyrie
Royal Ghost
Bomber Zap
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Baby Dragon
Bomber Zap Valkyrie Night Witch
Bomber Valkyrie Night Witch
Night Witch Bomber Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Zap Valkyrie Baby Dragon Royal Ghost Night Witch
Zap Arrows Baby Dragon Night Witch
Zap Arrows Valkyrie Baby Dragon
Night Witch
Bomber Valkyrie Royal Ghost Night Witch
Valkyrie Bomber Zap Arrows Baby Dragon Royal Ghost Night Witch
Arrows Zap Baby Dragon Night Witch
Night Witch Bomber Zap Valkyrie
Bomber Valkyrie Zap Arrows Baby Dragon Royal Ghost Night Witch
Zap
Bomber Arrows Valkyrie Night Witch
Arrows Bomber Zap Valkyrie Baby Dragon Royal Ghost Night Witch
Zap Arrows Valkyrie Baby Dragon Bomber Royal Ghost
Bomber Valkyrie Royal Ghost Arrows Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Royal Ghost
Bomber Zap Arrows Valkyrie Baby Dragon Royal Ghost
Zap Valkyrie
Valkyrie Zap Night Witch
Valkyrie Night Witch
Arrows Zap Baby Dragon
Valkyrie Night Witch
Valkyrie
Zap Valkyrie Baby Dragon
Valkyrie
Zap Arrows Valkyrie
Valkyrie Night Witch
Bomber Valkyrie Baby Dragon
Bomber Zap Valkyrie Baby Dragon Night Witch
Arrows Valkyrie Bomber Zap Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Royal Ghost
Arrows Zap Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Valkyrie
Bomber Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Bomber Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Night Witch
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Night Witch
Bomber Zap Arrows Baby Dragon
Bomber Zap Arrows Valkyrie Baby Dragon
Baby Dragon Night Witch
Arrows
Zap Arrows Baby Dragon
Zap Arrows Bomber Valkyrie Baby Dragon
Arrows Zap Baby Dragon Royal Ghost
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Night Witch
Zap
Night Witch
Bomber Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Night Witch
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Bomber Zap Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon Royal Ghost

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