My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Hog Rider Baby Dragon Witch
Zap
Bomber Witch Prince
Barbarian Barrel
Bomber Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Baby Dragon Witch Prince
Fireball
Bomber Hog Rider Baby Dragon Witch
Poison
Bomber Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider Baby Dragon Prince
Zap
Arrows Hog Rider Prince Bomber Mini P.E.K.K.A Baby Dragon Witch
Arrows
Zap Hog Rider Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Zap Arrows Hog Rider Baby Dragon
Hog Rider
Zap Arrows Bomber Mini P.E.K.K.A Baby Dragon Witch Prince
Baby Dragon
Bomber Zap Mini P.E.K.K.A Hog Rider Witch Prince
Witch
Zap Hog Rider Baby Dragon Prince
Prince
Zap Bomber Arrows Hog Rider Baby Dragon Witch

Defense Synergies 1 13

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Baby Dragon Witch Prince
Arrows
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Bomber Arrows Baby Dragon Witch
Hog Rider
Baby Dragon
Zap Mini P.E.K.K.A Witch Prince
Witch
Zap Mini P.E.K.K.A Baby Dragon Prince
Prince
Zap Arrows Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Mini P.E.K.K.A Bomber Zap Witch Prince
Mini P.E.K.K.A Witch Prince Bomber
Mini P.E.K.K.A Witch Prince Bomber
Bomber Arrows Mini P.E.K.K.A Prince
Arrows Bomber Zap Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon
Mini P.E.K.K.A Witch Prince
Bomber Mini P.E.K.K.A Prince
Witch Bomber Zap Arrows Baby Dragon
Arrows Zap Baby Dragon Witch
Mini P.E.K.K.A Prince Bomber Zap Witch
Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Bomber Arrows Mini P.E.K.K.A Witch Prince
Arrows Bomber Zap Baby Dragon Witch Prince
Zap Arrows Baby Dragon Witch Bomber
Mini P.E.K.K.A Prince
Bomber Arrows Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Prince
Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon Prince
Zap Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Witch Prince
Arrows Zap Baby Dragon Witch
Mini P.E.K.K.A Prince Witch
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Baby Dragon Witch Prince
Witch
Mini P.E.K.K.A Witch Prince
Zap Arrows Prince
Mini P.E.K.K.A Prince Witch
Bomber Baby Dragon Witch
Witch Bomber Zap Mini P.E.K.K.A Baby Dragon Prince
Arrows Bomber Zap Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Prince
Bomber Zap Arrows Baby Dragon
Arrows Zap Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Mini P.E.K.K.A Prince
Zap Arrows Prince
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon Prince
Bomber Zap Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon Prince
Bomber Zap Arrows Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Zap Arrows Baby Dragon
Zap Arrows Bomber Baby Dragon Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch Prince
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
Prince
Arrows
Zap Witch Prince
Zap Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon Prince
Arrows Bomber Zap Baby Dragon
Zap Arrows
Prince
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Prince

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