My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Skeleton Barrel P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Skeleton Barrel
Giant Snowball
Bomber Bats Archers Skeleton Barrel Dart Goblin
Zap
Bomber Bats Archers Skeleton Barrel Dart Goblin
Barbarian Barrel
Bomber Archers Skeleton Barrel Dart Goblin
The Log
Bomber Archers Skeleton Barrel Dart Goblin
Earthquake
Bomber Archers
Arrows
Bomber Bats Archers Skeleton Barrel Dart Goblin
Royal Delivery
Bomber Bats Archers Skeleton Barrel Dart Goblin P.E.K.K.A
Fireball
Bomber Archers Skeleton Barrel Dart Goblin
Poison
Bomber Bats Archers Skeleton Barrel Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Arrows Skeleton Barrel Dart Goblin P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Skeleton Barrel P.E.K.K.A
Bats
Skeleton Barrel Bomber Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Bomber Bats Archers Skeleton Barrel Dart Goblin
Archers
Zap Arrows Skeleton Barrel P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Skeleton Barrel
Skeleton Barrel
Bats Bomber Zap Archers Arrows Dart Goblin
Dart Goblin
Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Bats Archers Dart Goblin

Defense Synergies 0 16

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap Dart Goblin P.E.K.K.A
Zap
Bomber Bats Archers Arrows Skeleton Barrel Dart Goblin P.E.K.K.A
Archers
Zap Dart Goblin P.E.K.K.A
Arrows
Zap P.E.K.K.A
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Bats Zap Archers Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Bomber Bats Zap Archers Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel Dart Goblin
P.E.K.K.A Bomber Bats Zap Dart Goblin
P.E.K.K.A Bomber Bats Archers Dart Goblin
P.E.K.K.A Bomber Bats Dart Goblin
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Zap Archers Dart Goblin
Bats Dart Goblin Zap Archers Arrows
Zap Arrows Skeleton Barrel Dart Goblin P.E.K.K.A
P.E.K.K.A
Bomber Archers Dart Goblin
Bats Archers Dart Goblin Bomber Zap Arrows
Arrows Bats Zap Archers Dart Goblin
P.E.K.K.A Bomber Bats Zap
Bomber Bats Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Zap Archers Dart Goblin
Zap Arrows Bomber Bats Archers Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Bats Archers Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Bomber Zap Archers Arrows Skeleton Barrel
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Arrows Bats Zap Archers Skeleton Barrel Dart Goblin
P.E.K.K.A Bats Archers Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A
Bomber Archers Dart Goblin
Bomber Bats Zap Archers Dart Goblin P.E.K.K.A
Bats Arrows Bomber Zap Archers Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin
Arrows Zap Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Bomber Zap Arrows
Arrows Bats Zap Skeleton Barrel Dart Goblin
Bomber Archers Arrows Dart Goblin
Arrows Zap Skeleton Barrel Dart Goblin
Arrows Zap Skeleton Barrel Dart Goblin
Bats
Zap Arrows Skeleton Barrel Dart Goblin
Zap Archers Arrows Dart Goblin
Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Zap Arrows Skeleton Barrel Dart Goblin
Bomber Zap Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows
Bomber Bats
Bomber Zap Archers Arrows Skeleton Barrel Dart Goblin
Bomber Zap Arrows Skeleton Barrel Dart Goblin
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Bomber
Arrows Zap Skeleton Barrel Dart Goblin
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Dart Goblin
Bats Zap Archers Arrows Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Bomber Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Skeleton Barrel Bats Archers Dart Goblin
Zap Archers Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Bomber Zap Skeleton Barrel Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin

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