My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Flying Machine Guards Ram Rider
Zap
Flying Machine Guards Ram Rider
Barbarian Barrel
Bomb Tower Wizard Guards
The Log
Guards Ram Rider
Earthquake
Bomb Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Wizard Guards P.E.K.K.A Ram Rider
Fireball
Bomb Tower Flying Machine Wizard Ram Rider
Poison
Bomb Tower Flying Machine Wizard Guards
Lightning
Bomb Tower Wizard Ram Rider
Rocket
Bomb Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Bomb Tower Flying Machine Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Bomb Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Ram Rider Flying Machine Guards
Arrows
Zap P.E.K.K.A Ram Rider
Bomb Tower
Flying Machine
Zap P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Arrows Flying Machine Wizard Ram Rider
Ram Rider
Zap Arrows Flying Machine Wizard Guards P.E.K.K.A

Defense Synergies 1 11

Zap
Bomb Tower Arrows Flying Machine Guards P.E.K.K.A Ram Rider
Arrows
Zap Bomb Tower P.E.K.K.A
Bomb Tower
Zap Arrows
Flying Machine
Zap Guards P.E.K.K.A
Wizard
Guards P.E.K.K.A
Guards
Zap Flying Machine Wizard
P.E.K.K.A
Zap Arrows Flying Machine Wizard
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard Ram Rider
Bomb Tower P.E.K.K.A Zap Flying Machine Ram Rider
Bomb Tower P.E.K.K.A Ram Rider
Bomb Tower P.E.K.K.A Guards Ram Rider
Arrows Bomb Tower P.E.K.K.A
Arrows Zap Bomb Tower Flying Machine Guards
Ram Rider Zap Arrows Bomb Tower Flying Machine Wizard
Zap Arrows Bomb Tower Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A Bomb Tower
Guards
Guards Zap Arrows Bomb Tower Flying Machine Wizard Ram Rider
Arrows Zap Flying Machine Wizard Ram Rider
Bomb Tower P.E.K.K.A Zap Flying Machine Wizard Guards Ram Rider
Bomb Tower Wizard Zap Arrows Guards P.E.K.K.A
P.E.K.K.A Bomb Tower Ram Rider
Bomb Tower Zap P.E.K.K.A Ram Rider
Bomb Tower Wizard Arrows P.E.K.K.A
Arrows Bomb Tower Zap Flying Machine Wizard Guards Ram Rider
Zap Arrows Bomb Tower Wizard Flying Machine Guards Ram Rider
P.E.K.K.A Bomb Tower Ram Rider
Wizard Arrows Bomb Tower Flying Machine Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows Bomb Tower Flying Machine Wizard
Guards P.E.K.K.A Zap Bomb Tower Ram Rider
Guards P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Wizard Zap Bomb Tower Flying Machine Ram Rider
Guards P.E.K.K.A Bomb Tower Flying Machine Ram Rider
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Bomb Tower Flying Machine
P.E.K.K.A Guards
P.E.K.K.A Bomb Tower Flying Machine Guards
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Bomb Tower Wizard Guards Ram Rider
Wizard Bomb Tower Flying Machine
Guards Zap Bomb Tower Flying Machine P.E.K.K.A
Arrows Zap Bomb Tower Flying Machine Wizard P.E.K.K.A
Zap Arrows Bomb Tower
P.E.K.K.A
P.E.K.K.A Bomb Tower Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Zap Flying Machine Ram Rider
Arrows Flying Machine
Arrows Flying Machine Guards
Wizard Zap Arrows
Arrows Wizard Zap Flying Machine Ram Rider
Arrows Flying Machine Wizard
Arrows Zap Flying Machine Wizard Ram Rider
Arrows Zap Flying Machine Wizard Ram Rider
Guards
Zap Arrows Flying Machine Wizard Ram Rider
Zap Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Zap Arrows Flying Machine Wizard
Zap Arrows Flying Machine Wizard
Arrows Wizard
Zap Arrows Flying Machine
Zap Arrows Wizard
Arrows Zap Flying Machine Wizard Ram Rider
Zap Arrows Flying Machine Wizard Ram Rider
Zap Arrows
Zap Arrows Flying Machine Wizard
Zap Flying Machine Wizard Guards
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Flying Machine Guards
Zap Arrows Flying Machine Wizard Ram Rider
Arrows
Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Zap Arrows
Flying Machine P.E.K.K.A
Zap Flying Machine Guards
Zap Flying Machine
Zap Flying Machine
P.E.K.K.A
Wizard

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