My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians Electro Dragon
Zap
Dark Prince
Barbarian Barrel
Barbarians Dark Prince Royal Ghost Electro Wizard
The Log
Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Electro Wizard
Fireball
Barbarians Electro Dragon Electro Wizard
Poison
Barbarians Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Mini P.E.K.K.A Dark Prince Electro Wizard Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost
Arrows
Zap Mini P.E.K.K.A Dark Prince
Barbarians
Mini P.E.K.K.A
Zap Arrows Dark Prince Electro Wizard
Dark Prince
Zap Arrows Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Dragon
Zap
Royal Ghost
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Electro Wizard Arrows Barbarians Dark Prince Electro Dragon Royal Ghost
Arrows
Zap Barbarians Mini P.E.K.K.A Dark Prince
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Electro Wizard Arrows Electro Dragon Royal Ghost
Dark Prince
Zap Arrows Electro Dragon Royal Ghost Electro Wizard
Electro Dragon
Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Royal Ghost
Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Zap Dark Prince Electro Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Dark Prince
Arrows Zap Dark Prince Electro Dragon Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Electro Dragon
Zap Arrows Barbarians Electro Dragon Electro Wizard
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Dark Prince Royal Ghost Electro Wizard
Barbarians Electro Wizard Zap Arrows Dark Prince Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Zap Dark Prince Electro Dragon Electro Wizard
Zap Arrows Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Zap Mini P.E.K.K.A Electro Wizard
Barbarians Arrows Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Arrows Zap Barbarians Dark Prince Electro Dragon Royal Ghost Electro Wizard
Zap Arrows Barbarians Dark Prince Electro Dragon Royal Ghost Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Arrows Barbarians Mini P.E.K.K.A Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Dark Prince Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Electro Dragon Royal Ghost
Barbarians Zap Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Zap Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince
Arrows Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Dark Prince
Zap Electro Dragon Electro Wizard Barbarians Mini P.E.K.K.A Dark Prince
Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon
Zap Arrows Barbarians Dark Prince Electro Wizard
Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Electro Dragon
Barbarians Electro Dragon Electro Wizard Zap Mini P.E.K.K.A Dark Prince
Arrows Zap Barbarians Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Royal Ghost Electro Wizard
Arrows Electro Dragon
Arrows Barbarians Dark Prince
Zap Arrows Dark Prince
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Arrows Dark Prince Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Arrows
Zap Arrows Barbarians Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Arrows Zap Electro Dragon Royal Ghost Electro Wizard
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Zap Electro Wizard Barbarians Dark Prince Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Arrows Zap Electro Dragon
Zap Arrows
Dark Prince Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Dark Prince Royal Ghost Electro Wizard

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