My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Balloon
Zap
Archers Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Archers Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Archers Skeleton Army
Earthquake
Archers Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Wizard Skeleton Army Balloon
Fireball
Archers Inferno Tower Wizard Skeleton Army Balloon
Poison
Archers Inferno Tower Wizard Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Tornado Valkyrie Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Skeleton Army Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Archers Valkyrie
Archers
Valkyrie Zap Balloon
Valkyrie
Archers Balloon Zap Wizard Tornado
Inferno Tower
Wizard
Tornado Valkyrie Balloon
Skeleton Army
Tornado
Zap Wizard Valkyrie Balloon
Balloon
Zap Valkyrie Archers Wizard Tornado

Defense Synergies 3 13

Zap
Archers Valkyrie Inferno Tower Skeleton Army Tornado
Archers
Valkyrie Zap Inferno Tower Skeleton Army Tornado
Valkyrie
Archers Zap Inferno Tower Wizard Tornado
Inferno Tower
Skeleton Army Zap Archers Valkyrie Tornado
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Zap Archers Wizard
Tornado
Wizard Zap Archers Valkyrie Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Tornado Archers Valkyrie
Inferno Tower Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Zap Archers Valkyrie
Inferno Tower Tornado Zap Archers Wizard
Zap Valkyrie Inferno Tower
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Archers Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army Zap Wizard Tornado
Inferno Tower Zap Archers Wizard Tornado
Inferno Tower Skeleton Army Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap
Wizard Valkyrie Inferno Tower Skeleton Army Tornado
Zap Archers Valkyrie Wizard Skeleton Army Tornado
Zap Valkyrie Wizard Tornado Archers
Inferno Tower Tornado
Valkyrie Wizard Skeleton Army Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Inferno Tower
Zap Archers Valkyrie Wizard
Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Inferno Tower Tornado
Inferno Tower Valkyrie Skeleton Army
Wizard Zap Archers Tornado
Skeleton Army Archers Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Valkyrie Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie Tornado
Skeleton Army Valkyrie Inferno Tower Wizard
Wizard Archers Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Archers Valkyrie Tornado
Valkyrie Zap Archers Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado
Zap Valkyrie Wizard Tornado
Zap Archers Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Archers Wizard
Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Archers Skeleton Army
Zap Archers Wizard Tornado
Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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