My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Dragon Bowler Executioner Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Executioner Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Electro Dragon Bowler Executioner Lumberjack
Fireball
Archers Electro Dragon Bowler Executioner Lumberjack
Poison
Archers Electro Dragon Executioner
Lightning
Electro Dragon Bowler Executioner Lumberjack
Rocket
Electro Dragon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Bowler Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Lumberjack Electro Dragon Bowler Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Electro Dragon Bowler Executioner Lumberjack
Archers
Zap Electro Dragon Bowler Lumberjack
Tornado
Zap Executioner Electro Giant Electro Dragon Bowler
Electro Dragon
Zap Archers Tornado Bowler Executioner
Bowler
Zap Archers Tornado Electro Dragon Executioner Lumberjack
Executioner
Tornado Zap Electro Dragon Bowler
Electro Giant
Tornado Lumberjack
Lumberjack
Zap Archers Bowler Electro Giant

Defense Synergies 2 15

Zap
Archers Tornado Electro Dragon Bowler Executioner Lumberjack
Archers
Zap Tornado Bowler Lumberjack
Tornado
Bowler Executioner Zap Archers Electro Dragon Electro Giant
Electro Dragon
Zap Tornado Bowler Lumberjack
Bowler
Tornado Zap Archers Electro Dragon Lumberjack
Executioner
Tornado Zap Lumberjack
Electro Giant
Tornado
Lumberjack
Zap Archers Electro Dragon Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Dragon Executioner
Lumberjack Zap Electro Dragon Executioner
Tornado Bowler Lumberjack Archers Electro Dragon Executioner
Lumberjack Electro Dragon Bowler
Tornado Bowler Lumberjack
Tornado Bowler Zap Archers Electro Dragon Executioner Lumberjack
Tornado Zap Archers Electro Dragon Executioner
Bowler Zap Electro Dragon Electro Giant
Tornado Lumberjack
Tornado Archers Bowler Lumberjack
Archers Executioner Zap Tornado Electro Dragon Bowler Electro Giant Lumberjack
Executioner Zap Archers Tornado Electro Dragon
Bowler Lumberjack Zap Electro Dragon
Bowler Executioner Zap Tornado Electro Dragon Lumberjack
Lumberjack
Tornado Zap Bowler Electro Giant Lumberjack
Tornado Electro Dragon Bowler Executioner Lumberjack
Zap Archers Tornado Electro Dragon Bowler Executioner Lumberjack
Zap Tornado Executioner Archers Electro Dragon Bowler Lumberjack
Tornado Lumberjack
Bowler Archers Electro Dragon Executioner Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Bowler Electro Giant
Zap Archers Electro Dragon Bowler Executioner Lumberjack
Lumberjack Zap Electro Dragon Bowler
Bowler Lumberjack Zap Tornado
Bowler Executioner Lumberjack
Executioner Electro Giant Zap Archers Tornado Electro Dragon
Archers Bowler Lumberjack
Lumberjack
Zap Electro Dragon Tornado
Electro Dragon Bowler Lumberjack
Zap Tornado Bowler Electro Giant
Bowler Executioner Lumberjack
Archers Electro Dragon Bowler Executioner Electro Giant
Electro Dragon Electro Giant Zap Archers Tornado Bowler Executioner Lumberjack
Bowler Executioner Zap Archers Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon Bowler Executioner
Electro Dragon
Executioner Zap Bowler
Executioner Electro Giant Zap Tornado Electro Dragon
Archers Tornado Bowler Executioner
Zap Tornado Electro Dragon Bowler Executioner
Zap Tornado Electro Dragon
Tornado Electro Dragon Bowler Lumberjack
Zap Tornado Electro Dragon Bowler
Zap Archers Tornado Electro Dragon Executioner
Bowler Executioner
Electro Dragon
Zap
Zap Electro Dragon Bowler Executioner
Electro Dragon Bowler Executioner
Tornado
Zap Archers Electro Dragon Bowler Executioner
Zap Tornado Electro Dragon Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Zap Electro Dragon
Zap Tornado Electro Giant Electro Dragon Bowler Executioner
Zap Tornado Electro Dragon Bowler Executioner
Zap Tornado Electro Dragon Bowler
Zap Tornado
Zap Archers Tornado Electro Dragon Executioner Electro Giant
Zap Electro Dragon Electro Giant
Bowler
Zap Electro Dragon
Zap Electro Dragon
Bowler
Zap Archers Electro Dragon
Zap Archers Tornado Electro Dragon Executioner
Electro Dragon Bowler Executioner Lumberjack
Zap Electro Dragon Bowler Executioner
Zap Tornado Electro Giant
Electro Dragon Executioner
Zap Electro Dragon Electro Giant Tornado Bowler
Zap Tornado Electro Dragon Executioner
Electro Dragon Zap Tornado Bowler Executioner Electro Giant

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