My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Zappies Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Zappies X-Bow P.E.K.K.A Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix
Giant Snowball
Archers Zappies
Zap
Archers Zappies X-Bow
Barbarian Barrel
Archers Tesla Zappies X-Bow
The Log
Archers Zappies X-Bow
Earthquake
Archers Tesla Zappies X-Bow
Arrows
Archers Zappies
Royal Delivery
Archers Zappies P.E.K.K.A
Fireball
Archers Tesla Zappies X-Bow
Poison
Archers Zappies X-Bow Phoenix
Lightning
Tesla X-Bow Phoenix
Rocket
X-Bow Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tesla Zappies Phoenix X-Bow P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Tesla Zappies

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow P.E.K.K.A Archers Zappies Golem Phoenix
Archers
Zap X-Bow P.E.K.K.A Golem
Tesla
Zappies
Zap P.E.K.K.A Golem
X-Bow
Zap Archers
P.E.K.K.A
Zap Archers Zappies
Golem
Zap Archers Zappies
Phoenix
Zap

Defense Synergies 1 11

Zap
Archers Tesla Zappies X-Bow P.E.K.K.A Phoenix
Archers
Zap Tesla X-Bow P.E.K.K.A
Tesla
X-Bow Zap Archers Zappies
Zappies
Zap Tesla P.E.K.K.A
X-Bow
Tesla Zap Archers
P.E.K.K.A
Zap Archers Zappies
Golem
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies X-Bow
P.E.K.K.A Zap Tesla Zappies X-Bow Phoenix
Tesla P.E.K.K.A Archers Zappies
Tesla P.E.K.K.A Zappies Phoenix
X-Bow P.E.K.K.A
Zap Archers Tesla Zappies X-Bow
Tesla Zap Archers Zappies X-Bow Phoenix
Zap Tesla X-Bow P.E.K.K.A Phoenix
Tesla Zappies P.E.K.K.A X-Bow Phoenix
Archers Tesla Zappies Phoenix
Archers Zap Tesla Zappies X-Bow
Tesla Zap Archers Zappies Phoenix
Tesla P.E.K.K.A Zap Zappies X-Bow
Zap Tesla Zappies X-Bow P.E.K.K.A
P.E.K.K.A Tesla Zappies X-Bow Phoenix
Zap Tesla Zappies X-Bow P.E.K.K.A
Tesla Zappies X-Bow P.E.K.K.A
Tesla Zap Archers Zappies X-Bow
Zap Archers Tesla Zappies
P.E.K.K.A Tesla Zappies Phoenix
Archers Tesla Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Zappies X-Bow P.E.K.K.A
Zap Archers Tesla X-Bow Phoenix
Zappies P.E.K.K.A Zap
P.E.K.K.A Zap Tesla Zappies X-Bow Phoenix
P.E.K.K.A Tesla Zappies Phoenix
Zap Archers Tesla Zappies
P.E.K.K.A Archers Tesla Zappies Phoenix
P.E.K.K.A Tesla Zappies Phoenix
Zap P.E.K.K.A Zappies X-Bow Phoenix
P.E.K.K.A Tesla Zappies Phoenix
P.E.K.K.A Tesla Zappies Phoenix
P.E.K.K.A Zap Phoenix
P.E.K.K.A Tesla Zappies
Archers Tesla Zappies
Tesla Zappies Phoenix Zap Archers X-Bow P.E.K.K.A
Zap Archers Tesla Zappies P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Zap
Zap
Archers
X-Bow Zap
Zap X-Bow
X-Bow
Zap X-Bow
Zap Archers
X-Bow
Zap X-Bow
X-Bow Zap
X-Bow
Zap Archers X-Bow
Zap X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap
X-Bow Zap
Zap X-Bow
Zap X-Bow
Zap Archers X-Bow
Zap Zappies
Zap X-Bow
Zap Zappies
P.E.K.K.A
Zap Archers Zappies X-Bow
Zap Archers Zappies
Zap
Zap
P.E.K.K.A
Zap Zappies
Zap Zappies
Zap X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: