My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Dark Prince
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Dark Prince Witch
Barbarian Barrel
Archers Dark Prince Witch
The Log
Archers Royal Giant Mini P.E.K.K.A Dark Prince Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Dark Prince Witch
Fireball
Archers Witch
Poison
Archers Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mini P.E.K.K.A Dark Prince Poison Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Mini P.E.K.K.A Dark Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Giant Mini P.E.K.K.A Dark Prince Poison Witch Mega Knight
Archers
Zap Royal Giant Mini P.E.K.K.A Dark Prince Mega Knight
Royal Giant
Poison Zap Archers Dark Prince Witch
Mini P.E.K.K.A
Zap Archers Dark Prince Mega Knight
Dark Prince
Zap Archers Royal Giant Mini P.E.K.K.A Poison Witch
Poison
Royal Giant Zap Dark Prince Mega Knight
Witch
Zap Royal Giant Dark Prince Mega Knight
Mega Knight
Zap Archers Mini P.E.K.K.A Poison Witch

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Mega Knight Archers Dark Prince Poison Witch
Archers
Zap Mini P.E.K.K.A Dark Prince Witch Mega Knight
Royal Giant
Mini P.E.K.K.A
Zap Archers Witch
Dark Prince
Zap Archers Poison Witch
Poison
Zap Dark Prince Mega Knight
Witch
Zap Archers Mini P.E.K.K.A Dark Prince Mega Knight
Mega Knight
Zap Archers Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Zap Dark Prince Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Dark Prince
Mini P.E.K.K.A Witch Dark Prince Mega Knight
Mini P.E.K.K.A Dark Prince Poison Mega Knight
Zap Archers Dark Prince Mega Knight
Zap Archers Poison Witch
Zap Poison Mega Knight
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Dark Prince Mega Knight
Archers Poison Witch Zap Dark Prince Mega Knight
Zap Archers Poison Witch
Mini P.E.K.K.A Mega Knight Zap Dark Prince Witch
Mega Knight Zap Mini P.E.K.K.A Dark Prince Poison Witch
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Poison Witch
Mega Knight Zap Archers Dark Prince Witch
Zap Poison Witch Archers Dark Prince Mega Knight
Mini P.E.K.K.A
Dark Prince Mega Knight Archers Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Archers Dark Prince Witch
Poison Zap Archers Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Mega Knight Zap
Mini P.E.K.K.A Dark Prince Witch Mega Knight
Poison Zap Archers Witch
Mini P.E.K.K.A Dark Prince Archers Witch
Mini P.E.K.K.A Mega Knight Dark Prince
Zap Mega Knight Mini P.E.K.K.A Dark Prince Poison Witch
Witch
Mega Knight Mini P.E.K.K.A Dark Prince Witch
Mega Knight Zap Dark Prince Poison
Mini P.E.K.K.A Dark Prince Mega Knight Witch
Archers Witch Mega Knight
Witch Zap Archers Mini P.E.K.K.A Dark Prince Poison
Poison Mega Knight Zap Archers Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Dark Prince Poison
Poison Zap Dark Prince Mega Knight
Poison Zap Witch
Archers Poison Witch
Poison Zap
Poison Zap
Mini P.E.K.K.A Poison
Poison Zap Dark Prince
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison Witch
Poison Mega Knight
Poison
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Dark Prince Poison Mega Knight
Zap Poison Witch Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Dark Prince Witch Mega Knight
Witch
Poison Zap Witch
Zap Poison Witch Mega Knight
Poison Zap
Poison Zap Archers Witch
Zap Poison Witch
Mini P.E.K.K.A
Poison Zap Mega Knight
Zap Poison
Mega Knight
Poison
Zap Archers Dark Prince Witch
Poison Zap Archers Witch
Poison Mini P.E.K.K.A Dark Prince Mega Knight
Zap Poison
Zap Poison
Dark Prince Mega Knight
Zap Poison Witch
Zap Poison Witch
Poison Zap Dark Prince Witch Mega Knight

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