My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Three Musketeers Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Three Musketeers
Giant Snowball
Archers Minions Three Musketeers Lumberjack
Zap
Archers Minions Three Musketeers
Barbarian Barrel
Archers Three Musketeers Lumberjack
The Log
Archers Three Musketeers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Three Musketeers Lumberjack
Fireball
Archers Minions Three Musketeers Lumberjack
Poison
Archers Minions Three Musketeers
Lightning
Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Lumberjack Golden Knight Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Minions Three Musketeers Lumberjack
Archers
Zap Giant Lumberjack
Minions
Giant Zap Lumberjack
Fireball
Zap Giant Golden Knight
Giant
Zap Minions Archers Fireball Three Musketeers Lumberjack
Three Musketeers
Zap Giant Golden Knight
Lumberjack
Zap Archers Minions Giant
Golden Knight
Fireball Three Musketeers

Defense Synergies 1 12

Zap
Fireball Archers Minions Three Musketeers Lumberjack Golden Knight
Archers
Zap Minions Lumberjack Golden Knight
Minions
Zap Archers Lumberjack Golden Knight
Fireball
Zap Lumberjack Golden Knight
Giant
Three Musketeers
Zap
Lumberjack
Zap Archers Minions Fireball
Golden Knight
Zap Archers Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Golden Knight
Lumberjack Zap Minions Three Musketeers
Three Musketeers Lumberjack Archers Minions
Three Musketeers Lumberjack Minions
Fireball Lumberjack
Fireball Zap Archers Minions Lumberjack
Minions Three Musketeers Zap Archers Fireball
Zap Fireball Golden Knight
Three Musketeers Minions Lumberjack
Archers Lumberjack
Archers Minions Zap Fireball Lumberjack
Minions Three Musketeers Zap Archers Fireball
Lumberjack Zap Minions Fireball Three Musketeers
Fireball Three Musketeers Zap Minions Lumberjack Golden Knight
Three Musketeers Lumberjack
Zap Fireball Three Musketeers Lumberjack
Three Musketeers Minions Fireball Lumberjack
Fireball Zap Archers Minions Three Musketeers Lumberjack Golden Knight
Zap Archers Minions Fireball Lumberjack
Three Musketeers Lumberjack
Archers Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball
Fireball Zap Archers Lumberjack
Lumberjack Zap Minions Golden Knight
Lumberjack Zap Fireball
Three Musketeers Lumberjack
Fireball Zap Archers Minions Three Musketeers
Archers Minions Fireball Lumberjack
Lumberjack
Zap Minions Fireball
Three Musketeers
Minions Lumberjack Golden Knight
Zap Fireball
Fireball Three Musketeers Lumberjack Golden Knight
Archers Fireball Three Musketeers
Zap Archers Minions Fireball Three Musketeers Lumberjack Golden Knight
Minions Zap Archers Fireball Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Zap Golden Knight
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap Golden Knight
Minions Fireball Three Musketeers Lumberjack
Zap Fireball Golden Knight
Fireball Zap Archers
Fireball Three Musketeers Golden Knight
Minions Fireball
Zap Fireball
Zap Fireball Three Musketeers Golden Knight
Fireball Three Musketeers
Fireball Three Musketeers
Minions
Zap Archers Fireball Three Musketeers
Zap Fireball Golden Knight
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Golden Knight
Fireball Zap Golden Knight
Fireball Zap Golden Knight
Zap Archers Fireball
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Three Musketeers
Fireball
Fireball Three Musketeers Lumberjack
Zap Fireball
Zap Fireball
Three Musketeers
Zap Minions Fireball Golden Knight
Zap Fireball
Zap Fireball Golden Knight

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