My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon
Giant Snowball
Archers Flying Machine Balloon
Zap
Archers Flying Machine Balloon
Barbarian Barrel
Archers Wizard Electro Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Flying Machine
Royal Delivery
Archers Mini P.E.K.K.A Flying Machine Wizard Balloon Electro Wizard
Fireball
Archers Flying Machine Wizard Balloon Electro Wizard
Poison
Archers Flying Machine Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mini P.E.K.K.A Flying Machine Electro Wizard Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Mini P.E.K.K.A Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Electro Wizard Archers Mini P.E.K.K.A Flying Machine
Archers
Zap Mini P.E.K.K.A Giant Balloon
Mini P.E.K.K.A
Giant Zap Archers Wizard Electro Wizard
Flying Machine
Zap Giant Balloon
Giant
Zap Mini P.E.K.K.A Archers Flying Machine Wizard Balloon Electro Wizard
Wizard
Mini P.E.K.K.A Giant Balloon
Balloon
Zap Archers Flying Machine Giant Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Balloon

Defense Synergies 3 7

Zap
Mini P.E.K.K.A Electro Wizard Archers Flying Machine
Archers
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Wizard
Flying Machine
Zap Electro Wizard
Giant
Wizard
Mini P.E.K.K.A Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Archers Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard Electro Wizard
Mini P.E.K.K.A Zap Flying Machine Electro Wizard
Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Archers Flying Machine Electro Wizard
Electro Wizard Zap Archers Flying Machine Wizard
Zap Flying Machine Electro Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Zap Flying Machine Wizard
Zap Archers Flying Machine Wizard Electro Wizard
Mini P.E.K.K.A Zap Flying Machine Wizard Electro Wizard
Wizard Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Electro Wizard
Zap Archers Flying Machine Wizard Electro Wizard
Zap Wizard Archers Flying Machine Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Archers Mini P.E.K.K.A Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A Flying Machine Wizard
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A
Wizard Zap Archers Flying Machine Electro Wizard
Mini P.E.K.K.A Archers Flying Machine Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Flying Machine
Zap Electro Wizard
Mini P.E.K.K.A Wizard
Wizard Archers Flying Machine
Electro Wizard Zap Archers Mini P.E.K.K.A Flying Machine
Zap Archers Mini P.E.K.K.A Flying Machine Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Electro Wizard
Flying Machine
Flying Machine
Wizard Zap
Wizard Zap Flying Machine
Archers Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Mini P.E.K.K.A Electro Wizard
Zap Flying Machine Wizard Electro Wizard
Zap Archers Flying Machine Wizard
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Wizard
Zap Flying Machine
Zap Wizard
Zap Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Zap
Zap Archers Flying Machine Wizard Electro Wizard
Zap Electro Wizard Flying Machine Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Archers Flying Machine
Zap Archers Flying Machine Wizard Electro Wizard
Mini P.E.K.K.A Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Zap
Flying Machine
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard

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