My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Dark Prince
Giant Snowball
Archers Dart Goblin Wall Breakers Witch
Zap
Archers Dart Goblin Wall Breakers Dark Prince Witch
Barbarian Barrel
Archers Knight Tesla Dart Goblin Wall Breakers Dark Prince Witch
The Log
Archers Dart Goblin Wall Breakers Dark Prince Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Dart Goblin Wall Breakers Witch
Royal Delivery
Archers Knight Dart Goblin Wall Breakers Dark Prince Witch
Fireball
Archers Tesla Dart Goblin Wall Breakers Witch
Poison
Archers Dart Goblin Witch
Lightning
Knight Tesla Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Knight Dart Goblin Tesla Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Dart Goblin Wall Breakers Dark Prince Witch
Archers
Knight Zap Wall Breakers Dark Prince
Knight
Archers Dart Goblin Wall Breakers Zap Witch
Tesla
Dart Goblin
Knight Zap Wall Breakers Dark Prince
Wall Breakers
Knight Zap Archers Dart Goblin
Dark Prince
Zap Archers Dart Goblin Witch
Witch
Zap Knight Dark Prince

Defense Synergies 3 15

Zap
Archers Knight Tesla Dart Goblin Dark Prince Witch
Archers
Knight Zap Tesla Dart Goblin Dark Prince Witch
Knight
Archers Tesla Dart Goblin Zap Witch
Tesla
Knight Zap Archers Dart Goblin Dark Prince
Dart Goblin
Knight Zap Archers Tesla Dark Prince
Wall Breakers
Dark Prince
Zap Archers Tesla Dart Goblin Witch
Witch
Zap Archers Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Dart Goblin
Zap Knight Tesla Dart Goblin Dark Prince Witch
Tesla Witch Archers Knight Dart Goblin Dark Prince
Tesla Witch Knight Dart Goblin Dark Prince
Dark Prince
Zap Archers Tesla Dart Goblin Dark Prince
Tesla Dart Goblin Zap Archers Witch
Zap Tesla Dart Goblin
Tesla Witch
Knight Archers Tesla Dart Goblin Dark Prince
Archers Dart Goblin Witch Zap Knight Tesla Dark Prince
Tesla Zap Archers Dart Goblin Witch
Tesla Zap Knight Dark Prince Witch
Zap Tesla Dart Goblin Dark Prince Witch
Knight Tesla
Zap Tesla
Tesla Knight Dark Prince Witch
Tesla Zap Archers Knight Dart Goblin Dark Prince Witch
Zap Witch Archers Knight Tesla Dart Goblin Dark Prince
Tesla Dart Goblin
Dark Prince Archers Knight Tesla Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Dark Prince Witch
Zap Archers Knight Tesla
Zap Knight Dark Prince Witch
Dark Prince Zap Knight Tesla
Knight Tesla Dark Prince Witch
Zap Archers Tesla Dart Goblin Witch
Dark Prince Archers Knight Tesla Dart Goblin Witch
Knight Tesla Dark Prince
Zap Knight Dark Prince Witch
Witch Tesla Dart Goblin
Knight Tesla Dart Goblin Dark Prince Witch
Zap Dark Prince
Dark Prince Knight Tesla Witch
Archers Tesla Dart Goblin Witch
Tesla Witch Zap Archers Knight Dart Goblin Dark Prince
Zap Archers Tesla Dart Goblin Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin Dark Prince
Zap Dark Prince
Zap Dart Goblin Witch
Archers Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Zap Knight Dart Goblin Dark Prince
Zap Archers Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Zap Archers Dart Goblin Dark Prince
Zap Dart Goblin Witch
Zap
Zap Dark Prince Witch
Witch
Zap Dart Goblin Witch
Zap Witch
Zap Dart Goblin
Zap Archers Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Archers Dart Goblin Dark Prince Witch
Zap Archers Dart Goblin Witch
Knight Dart Goblin Dark Prince
Zap Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Dark Prince Witch

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