My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Musketeer Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Musketeer Goblin Hut
Zap
Bats Archers Goblin Hut Goblin Giant
Barbarian Barrel
Archers Knight Musketeer Goblin Hut
The Log
Archers Musketeer Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Bats Archers Goblin Hut
Royal Delivery
Bats Archers Knight Musketeer Goblin Hut
Fireball
Archers Musketeer Goblin Hut
Poison
Bats Archers Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Musketeer Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Giant
Zap
Goblin Giant Bats Archers Knight Musketeer Goblin Hut The Log
Archers
Knight Zap Goblin Hut Goblin Giant
Knight
Bats Archers Musketeer Zap Goblin Hut The Log
Musketeer
Knight Zap Goblin Hut Goblin Giant The Log
Goblin Hut
Zap Archers Knight Musketeer Goblin Giant The Log
Goblin Giant
Zap Bats Archers Musketeer Goblin Hut The Log
The Log
Zap Knight Musketeer Goblin Hut Goblin Giant

Defense Synergies 5 16

Bats
Knight Zap Musketeer Goblin Giant The Log
Zap
Goblin Giant Bats Archers Knight Musketeer Goblin Hut The Log
Archers
Knight Zap Goblin Hut Goblin Giant The Log
Knight
Bats Archers Musketeer Zap Goblin Hut The Log
Musketeer
Knight The Log Bats Zap Goblin Hut
Goblin Hut
Zap Archers Knight Musketeer
Goblin Giant
Zap Bats Archers The Log
The Log
Musketeer Bats Zap Archers Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Goblin Hut Goblin Giant The Log
Bats Zap Knight Musketeer Goblin Hut The Log
Goblin Hut Bats Archers Knight Musketeer
Goblin Hut Bats Knight Musketeer
The Log
The Log Bats Zap Archers Musketeer
Bats Musketeer Zap Archers Goblin Hut
Zap Musketeer Goblin Giant The Log
Musketeer Goblin Hut
Knight Archers Musketeer
Bats Archers Zap Knight Musketeer Goblin Hut Goblin Giant The Log
Musketeer Bats Zap Archers Goblin Hut
Goblin Hut Bats Zap Knight Musketeer The Log
Bats Zap Goblin Hut The Log
Knight Goblin Hut
Zap Goblin Hut The Log
Bats Knight Musketeer Goblin Hut
Bats Zap Archers Knight Musketeer Goblin Hut The Log
Zap The Log Bats Archers Knight Musketeer Goblin Hut
Musketeer Goblin Hut
Bats Archers Knight Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Goblin Hut
Zap Archers Knight Musketeer The Log
Bats Zap Knight Musketeer Goblin Hut Goblin Giant The Log
Bats Zap Knight Musketeer Goblin Giant The Log
Knight Musketeer Goblin Hut Goblin Giant
Bats Zap Archers Musketeer Goblin Hut Goblin Giant
Bats Archers Knight Musketeer Goblin Hut Goblin Giant
Knight Goblin Giant
Zap Bats Knight Goblin Hut The Log
Musketeer Goblin Hut Goblin Giant
Bats Knight Musketeer Goblin Hut
Zap Goblin Giant The Log
Knight Goblin Giant
Archers Musketeer
Goblin Hut Bats Zap Archers Knight Musketeer Goblin Giant The Log
Bats Zap Archers Musketeer Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
Goblin Hut Goblin Giant The Log
Knight Musketeer The Log
Zap The Log
Bats Zap Musketeer Goblin Giant
Archers Musketeer The Log
The Log Zap
The Log Zap
Bats Musketeer
Zap Knight Musketeer The Log
Zap Archers Musketeer
Knight Musketeer Goblin Hut The Log
Musketeer
Zap Musketeer Goblin Hut The Log
Zap Musketeer Goblin Hut The Log
Musketeer Goblin Hut The Log
Bats
Zap Archers Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Archers Musketeer
Zap Bats Musketeer Goblin Hut
Zap Musketeer The Log
Zap
The Log
Zap Bats Archers Musketeer Goblin Hut
Zap Archers Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer Goblin Giant The Log

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