My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Prince Giant Skeleton
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Prince
Barbarian Barrel
Archers Wizard Giant Skeleton
The Log
Archers Mini P.E.K.K.A Prince Giant Skeleton
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Wizard Prince Giant Skeleton
Fireball
Archers Minion Horde Wizard
Poison
Archers Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Mini P.E.K.K.A Minion Horde Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Archers Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Archers Minion Horde Mini P.E.K.K.A Giant Skeleton
Archers
Zap Mini P.E.K.K.A Prince Giant Skeleton
Minion Horde
Rage Zap Prince Giant Skeleton
Mini P.E.K.K.A
Zap Archers Wizard Rage Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Prince Giant Skeleton
Rage
Minion Horde Mini P.E.K.K.A Wizard Prince Giant Skeleton
Prince
Zap Archers Minion Horde Wizard Rage
Giant Skeleton
Zap Archers Minion Horde Mini P.E.K.K.A Wizard Rage

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Archers Minion Horde Prince Giant Skeleton
Archers
Zap Mini P.E.K.K.A Giant Skeleton
Minion Horde
Zap
Mini P.E.K.K.A
Zap Archers Wizard
Wizard
Mini P.E.K.K.A Prince Giant Skeleton
Rage
Prince
Zap Wizard
Giant Skeleton
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Zap Prince
Minion Horde Mini P.E.K.K.A Prince Archers Giant Skeleton
Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Giant Skeleton
Zap Archers
Minion Horde Zap Archers Wizard
Zap Giant Skeleton
Minion Horde Mini P.E.K.K.A Prince
Archers Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Archers Minion Horde Zap Wizard Giant Skeleton
Minion Horde Zap Archers Wizard
Minion Horde Mini P.E.K.K.A Prince Zap Wizard Giant Skeleton
Wizard Zap Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Zap Mini P.E.K.K.A Prince
Minion Horde Wizard Mini P.E.K.K.A Prince
Zap Archers Minion Horde Wizard Prince
Zap Wizard Archers Giant Skeleton
Mini P.E.K.K.A Prince
Wizard Archers Minion Horde Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Prince Giant Skeleton
Zap Archers Mini P.E.K.K.A Wizard Prince
Giant Skeleton Zap Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Giant Skeleton Zap Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A Prince
Wizard Zap Archers Minion Horde
Mini P.E.K.K.A Prince Archers Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Prince
Zap Minion Horde Giant Skeleton Mini P.E.K.K.A Prince
Minion Horde
Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Zap Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton Minion Horde Wizard
Wizard Archers Minion Horde
Zap Archers Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Zap Archers Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Prince Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Mini P.E.K.K.A Prince
Zap Minion Horde Wizard Prince
Zap Archers Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Prince
Zap Wizard
Minion Horde Prince Giant Skeleton
Wizard
Prince
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince Giant Skeleton
Wizard
Zap Minion Horde Archers Prince
Zap Archers Wizard
Minion Horde Mini P.E.K.K.A Wizard Prince
Zap Wizard
Zap Giant Skeleton
Minion Horde Prince
Zap Minion Horde Giant Skeleton
Zap
Zap Prince Giant Skeleton

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