My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Archers Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Archers Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Inferno Tower Goblin Barrel Skeleton Army
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Archers Goblin Barrel Skeleton Army
Royal Delivery
Bats Archers Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Archers Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Goblin Barrel Skeleton Army Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Goblin Barrel
Zap
Hog Rider Bats Archers The Log
Archers
Zap Hog Rider
Hog Rider
Bats Zap The Log Archers Goblin Barrel
Inferno Tower
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Zap

Defense Synergies 2 11

Bats
Zap Inferno Tower The Log
Zap
Bats Archers Inferno Tower Skeleton Army The Log
Archers
Zap Inferno Tower Skeleton Army The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Bats Zap Archers
Goblin Barrel
Skeleton Army
Inferno Tower Zap Archers The Log
The Log
Inferno Tower Bats Zap Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Bats Zap The Log
Inferno Tower Skeleton Army Bats Archers
Inferno Tower Skeleton Army Bats
Skeleton Army The Log
Skeleton Army The Log Bats Zap Archers
Bats Inferno Tower Zap Archers
Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Archers Inferno Tower
Bats Archers Skeleton Army Zap The Log
Inferno Tower Bats Zap Archers
Inferno Tower Skeleton Army Bats Zap The Log
Skeleton Army Bats Zap The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Bats Inferno Tower Skeleton Army
Bats Zap Archers Skeleton Army The Log
Zap The Log Bats Archers
Inferno Tower
Skeleton Army Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Inferno Tower
Zap Archers The Log
Skeleton Army Bats Zap Inferno Tower The Log
Skeleton Army Bats Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Bats Zap Archers
Skeleton Army Bats Archers Inferno Tower
Inferno Tower Skeleton Army
Zap Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower
Archers Skeleton Army
Inferno Tower Skeleton Army Bats Zap Archers The Log
Bats Zap Archers Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap
Archers The Log
The Log Zap
The Log Zap
Bats
Zap The Log
Zap Archers
The Log
Zap The Log
Zap The Log
The Log
Bats
Zap Archers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers
Zap Bats
Zap The Log
Zap
The Log
Zap Bats Archers Skeleton Army
Zap Archers
The Log
The Log Zap
Zap
Zap Bats The Log
Bats Zap
Zap The Log

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