My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Elite Barbarians Miner
Giant Snowball
Archers Goblin Gang Baby Dragon Miner
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Ice Wizard
The Log
Archers Goblin Gang Royal Giant Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Baby Dragon Miner Ice Wizard
Fireball
Archers Goblin Gang Elite Barbarians Baby Dragon Ice Wizard
Poison
Archers Goblin Gang Ice Wizard
Lightning
Elite Barbarians Baby Dragon Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Miner Ice Wizard Baby Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Archers Royal Giant Baby Dragon Ice Wizard
Archers
Zap Royal Giant Elite Barbarians Baby Dragon Miner
Goblin Gang
Miner Royal Giant Baby Dragon
Royal Giant
Miner Ice Wizard Zap Archers Goblin Gang Elite Barbarians Baby Dragon
Elite Barbarians
Zap Archers Royal Giant
Baby Dragon
Zap Archers Goblin Gang Royal Giant Miner Ice Wizard
Miner
Zap Goblin Gang Royal Giant Archers Baby Dragon
Ice Wizard
Royal Giant Zap Baby Dragon

Defense Synergies 1 11

Zap
Archers Goblin Gang Elite Barbarians Baby Dragon Miner Ice Wizard
Archers
Zap Goblin Gang Baby Dragon Ice Wizard
Goblin Gang
Zap Archers Miner Ice Wizard
Royal Giant
Elite Barbarians
Zap
Baby Dragon
Ice Wizard Zap Archers
Miner
Zap Goblin Gang
Ice Wizard
Baby Dragon Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Elite Barbarians Zap Goblin Gang Ice Wizard
Goblin Gang Archers Elite Barbarians Ice Wizard
Elite Barbarians Goblin Gang Ice Wizard
Elite Barbarians
Goblin Gang Zap Archers Baby Dragon Ice Wizard
Zap Archers Goblin Gang Baby Dragon Ice Wizard
Zap Baby Dragon
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Archers Miner Ice Wizard
Archers Goblin Gang Ice Wizard Zap Baby Dragon
Zap Archers Goblin Gang Baby Dragon Ice Wizard
Zap Goblin Gang Elite Barbarians Ice Wizard
Zap Goblin Gang Baby Dragon
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Baby Dragon Ice Wizard
Zap Baby Dragon Archers Ice Wizard
Elite Barbarians
Goblin Gang Archers Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Baby Dragon Miner
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Zap Archers Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Archers Elite Barbarians Ice Wizard
Elite Barbarians
Zap Elite Barbarians Baby Dragon
Goblin Gang
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Archers Baby Dragon
Goblin Gang Elite Barbarians Zap Archers Baby Dragon
Zap Archers Elite Barbarians Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner Ice Wizard
Baby Dragon Miner
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Archers Baby Dragon
Zap Baby Dragon Ice Wizard
Miner Zap
Goblin Gang Elite Barbarians
Miner Zap
Zap Archers Baby Dragon
Elite Barbarians Baby Dragon Miner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Archers Baby Dragon
Zap Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Miner Zap Baby Dragon Ice Wizard
Zap Baby Dragon Miner
Miner Zap Baby Dragon
Elite Barbarians Zap Archers Baby Dragon Ice Wizard
Zap
Elite Barbarians
Zap Miner
Zap
Zap Archers Goblin Gang
Zap Archers Baby Dragon Ice Wizard
Miner Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Miner

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