My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Prince Giant Skeleton Bandit
Giant Snowball
Archers Goblin Gang Hog Rider Witch
Zap
Archers Goblin Gang Witch Prince Bandit
Barbarian Barrel
Archers Goblin Gang Witch Giant Skeleton Bandit
The Log
Archers Goblin Gang Hog Rider Witch Prince Giant Skeleton Bandit
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Hog Rider Witch Prince Giant Skeleton Bandit
Fireball
Archers Goblin Gang Hog Rider Witch Bandit
Poison
Archers Goblin Gang Witch
Lightning
Witch Prince Bandit
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Bandit Hog Rider Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Bandit

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Archers Witch Giant Skeleton Bandit
Archers
Zap Hog Rider Prince Giant Skeleton Bandit
Goblin Gang
Hog Rider Prince Giant Skeleton Bandit
Hog Rider
Zap Goblin Gang Archers Witch Prince Giant Skeleton Bandit
Witch
Zap Hog Rider Prince Giant Skeleton Bandit
Prince
Zap Archers Goblin Gang Hog Rider Witch
Giant Skeleton
Zap Archers Goblin Gang Hog Rider Witch Bandit
Bandit
Zap Archers Goblin Gang Hog Rider Witch Giant Skeleton

Defense Synergies 0 16

Zap
Archers Goblin Gang Witch Prince Giant Skeleton Bandit
Archers
Zap Goblin Gang Witch Giant Skeleton Bandit
Goblin Gang
Zap Archers Prince Giant Skeleton Bandit
Hog Rider
Witch
Zap Archers Prince Giant Skeleton Bandit
Prince
Zap Goblin Gang Witch
Giant Skeleton
Zap Archers Goblin Gang Witch
Bandit
Zap Archers Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Goblin Gang Witch Prince Bandit
Goblin Gang Witch Prince Archers Giant Skeleton Bandit
Witch Prince Goblin Gang Bandit
Prince Giant Skeleton
Goblin Gang Zap Archers Bandit
Zap Archers Goblin Gang Witch
Zap Giant Skeleton Bandit
Witch Goblin Gang Prince
Goblin Gang Archers Prince Giant Skeleton Bandit
Archers Goblin Gang Witch Zap Giant Skeleton Bandit
Zap Archers Goblin Gang Witch
Prince Zap Goblin Gang Witch Giant Skeleton Bandit
Zap Goblin Gang Witch Prince
Goblin Gang Prince Bandit
Zap Goblin Gang Prince Bandit
Goblin Gang Witch Prince
Zap Archers Goblin Gang Witch Prince Bandit
Zap Witch Archers Giant Skeleton Bandit
Prince
Goblin Gang Archers Witch Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Witch Prince Giant Skeleton Bandit
Bandit Zap Archers Goblin Gang Prince
Goblin Gang Giant Skeleton Bandit Zap Witch Prince
Goblin Gang Prince Giant Skeleton Zap Bandit
Giant Skeleton Goblin Gang Witch Prince Bandit
Zap Archers Goblin Gang Witch
Goblin Gang Prince Archers Witch Giant Skeleton Bandit
Giant Skeleton Prince
Zap Giant Skeleton Witch Prince Bandit
Witch Goblin Gang
Witch Prince Giant Skeleton
Zap Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Witch Bandit
Archers Witch
Goblin Gang Witch Zap Archers Prince Giant Skeleton
Zap Archers Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Zap Bandit
Giant Skeleton Bandit
Prince Giant Skeleton
Zap
Zap Witch
Archers Witch
Zap
Zap Bandit
Goblin Gang Prince
Zap Prince Bandit
Zap Archers
Bandit
Bandit
Zap Prince
Zap Witch Bandit
Bandit
Zap Archers Prince Bandit
Zap Witch
Prince Giant Skeleton
Prince
Zap
Zap Witch
Witch
Zap Witch Bandit
Zap Witch Prince Bandit
Zap Bandit
Zap Archers Witch
Zap Witch
Zap Bandit
Zap
Prince Giant Skeleton
Zap Archers Goblin Gang Witch Prince Bandit
Zap Archers Witch
Goblin Gang Prince
Zap
Zap Giant Skeleton
Prince
Zap Goblin Gang Witch Giant Skeleton
Zap Witch
Zap Witch Prince Giant Skeleton Bandit

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