My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Graveyard
Giant Snowball
Bats Archers Barbarians Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Barbarians Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Barbarians Graveyard
Fireball
Archers Barbarians
Poison
Bats Archers Barbarians Graveyard
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Fireball Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Graveyard
Zap
Arrows Fireball Giant Graveyard Bats Archers
Archers
Zap Arrows Giant Graveyard
Arrows
Zap Fireball Giant Graveyard Archers
Barbarians
Fireball
Zap Arrows Graveyard Giant
Giant
Bats Zap Arrows Graveyard Archers Fireball
Graveyard
Zap Arrows Fireball Giant Bats Archers

Defense Synergies 1 6

Bats
Zap
Zap
Fireball Bats Archers Arrows Barbarians
Archers
Zap
Arrows
Zap Barbarians Fireball
Barbarians
Zap Arrows
Fireball
Zap Arrows
Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Bats Zap
Barbarians Bats Archers
Barbarians Bats
Arrows Barbarians Fireball
Arrows Fireball Bats Zap Archers
Bats Zap Archers Arrows Fireball
Zap Arrows Barbarians Fireball
Barbarians
Archers Barbarians
Bats Archers Barbarians Zap Arrows Fireball
Arrows Bats Zap Archers Fireball
Barbarians Bats Zap Fireball
Fireball Bats Zap Arrows Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Bats Arrows Fireball
Arrows Fireball Bats Zap Archers Barbarians
Zap Arrows Bats Archers Barbarians Fireball
Barbarians
Bats Archers Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Arrows
Barbarians Bats Zap
Bats Zap Barbarians Fireball
Barbarians
Arrows Fireball Bats Zap Archers
Bats Archers Barbarians Fireball
Barbarians
Zap Bats Barbarians Fireball
Barbarians
Bats Barbarians
Zap Arrows Barbarians Fireball
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Bats Zap Archers Fireball
Bats Arrows Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball Bats Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Bats Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Zap Archers Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Bats Zap Archers Arrows Fireball
Zap Bats Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Bats Archers Barbarians Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball
Arrows Zap Fireball
Zap Arrows Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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