My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Elite Barbarians Wizard Electro Wizard
The Log
Archers Firecracker Elite Barbarians
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Elite Barbarians Wizard Electro Wizard
Fireball
Archers Firecracker Elite Barbarians Wizard Electro Wizard
Poison
Archers Firecracker Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Tornado Electro Wizard Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Giant Tornado Electro Wizard Archers
Archers
Zap Elite Barbarians Giant
Firecracker
Zap Elite Barbarians Giant Tornado
Elite Barbarians
Zap Archers Firecracker Wizard
Giant
Zap Archers Firecracker Wizard Tornado Electro Wizard
Wizard
Tornado Elite Barbarians Giant
Tornado
Zap Wizard Firecracker Giant
Electro Wizard
Zap Giant

Defense Synergies 2 12

Zap
Electro Wizard Archers Firecracker Elite Barbarians Tornado
Archers
Zap Firecracker Tornado Electro Wizard
Firecracker
Zap Archers Tornado Electro Wizard
Elite Barbarians
Zap Wizard
Giant
Wizard
Tornado Elite Barbarians Electro Wizard
Tornado
Wizard Zap Archers Firecracker Electro Wizard
Electro Wizard
Zap Archers Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard
Elite Barbarians Zap Firecracker Electro Wizard
Tornado Archers Elite Barbarians Electro Wizard
Elite Barbarians Firecracker Electro Wizard
Firecracker Elite Barbarians Tornado
Tornado Zap Archers Firecracker Electro Wizard
Tornado Electro Wizard Zap Archers Firecracker Wizard
Zap Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Archers Firecracker Electro Wizard
Archers Electro Wizard Zap Firecracker Wizard Tornado
Zap Archers Firecracker Wizard Tornado Electro Wizard
Zap Elite Barbarians Wizard Electro Wizard
Wizard Zap Firecracker Tornado Electro Wizard
Elite Barbarians Electro Wizard
Tornado Zap Elite Barbarians Electro Wizard
Wizard Firecracker Elite Barbarians Tornado Electro Wizard
Zap Archers Firecracker Elite Barbarians Wizard Tornado Electro Wizard
Zap Wizard Tornado Archers Firecracker Electro Wizard
Elite Barbarians Tornado Electro Wizard
Wizard Archers Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Electro Wizard
Electro Wizard Zap Archers Firecracker Elite Barbarians Wizard
Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians
Firecracker Wizard Zap Archers Tornado Electro Wizard
Archers Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Firecracker Elite Barbarians Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Wizard
Wizard Archers Firecracker
Elite Barbarians Electro Wizard Zap Archers Firecracker Tornado
Zap Archers Firecracker Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Electro Wizard
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Tornado
Archers Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Firecracker Zap Wizard Tornado Electro Wizard
Zap Archers Firecracker Wizard Tornado
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Tornado
Zap Archers Firecracker Wizard Electro Wizard
Zap Firecracker Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Wizard
Firecracker Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Firecracker Tornado
Elite Barbarians Zap Archers Firecracker Wizard Tornado Electro Wizard
Zap Electro Wizard Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker Electro Wizard
Firecracker Wizard
Zap Electro Wizard Archers
Zap Archers Firecracker Wizard Tornado Electro Wizard
Firecracker Wizard Electro Wizard
Zap Firecracker Wizard
Zap Tornado
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard

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