My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Minion Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Mega Minion Hog Rider Baby Dragon
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mega Minion Hog Rider Baby Dragon
Fireball
Bomber Archers Mega Minion Hog Rider Baby Dragon
Poison
Bomber Archers Mega Minion
Lightning
Mega Minion Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Mega Minion Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Baby Dragon Mega Knight
Zap
Mega Minion Hog Rider Bomber Archers Baby Dragon The Log Mega Knight
Archers
Zap Hog Rider Baby Dragon Mega Knight
Mega Minion
Zap Baby Dragon Mega Knight
Hog Rider
Zap The Log Bomber Archers Baby Dragon Mega Knight
Baby Dragon
Bomber Zap Archers Mega Minion Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Mega Knight
Bomber Zap Archers Mega Minion Hog Rider Baby Dragon The Log

Defense Synergies 2 15

Bomber
Zap The Log
Zap
Mega Minion Mega Knight Bomber Archers Baby Dragon The Log
Archers
Zap Mega Minion Baby Dragon The Log Mega Knight
Mega Minion
Zap Archers Baby Dragon The Log Mega Knight
Hog Rider
Baby Dragon
Zap Archers Mega Minion The Log Mega Knight
The Log
Bomber Zap Archers Mega Minion Baby Dragon Mega Knight
Mega Knight
Zap Archers Mega Minion Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Baby Dragon The Log
Bomber Zap Mega Minion The Log Mega Knight
Mega Knight Bomber Archers Mega Minion
Bomber Mega Minion Mega Knight
Bomber The Log Mega Knight
The Log Bomber Zap Archers Mega Minion Baby Dragon Mega Knight
Mega Minion Zap Archers Baby Dragon
Zap Baby Dragon The Log Mega Knight
Bomber Archers Mega Knight
Archers Bomber Zap Mega Minion Baby Dragon The Log Mega Knight
Mega Minion Zap Archers Baby Dragon
Mega Knight Bomber Zap The Log
Bomber Mega Knight Zap Mega Minion Baby Dragon The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Bomber
Mega Knight Bomber Zap Archers Mega Minion Baby Dragon The Log
Zap Baby Dragon The Log Bomber Archers Mega Minion Mega Knight
Bomber Mega Knight Archers Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers
Bomber Zap Archers Mega Minion Baby Dragon The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Mega Knight
Zap Archers Baby Dragon
Archers Mega Minion
Mega Knight
Zap Mega Knight Mega Minion Baby Dragon The Log
Mega Minion
Mega Knight Mega Minion
Mega Knight Zap The Log
Mega Knight
Bomber Archers Baby Dragon Mega Knight
Bomber Zap Archers Mega Minion Baby Dragon The Log
Mega Knight Bomber Zap Archers Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Bomber Zap Baby Dragon The Log Mega Knight
Zap Mega Minion Baby Dragon
Bomber Archers Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Zap The Log
Zap Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Bomber Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bomber
Bomber Zap Archers Mega Minion Baby Dragon The Log Mega Knight
Bomber Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Bomber Baby Dragon Mega Knight
Mega Minion
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Archers Baby Dragon
Zap Mega Minion
Mega Minion
Bomber Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers
Zap Archers Mega Minion Baby Dragon
The Log
Mega Minion Baby Dragon Mega Knight
The Log Bomber Zap Baby Dragon
Zap
Mega Minion Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight

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