My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bats Archers Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Archers Goblin Gang Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Goblin Barrel
The Log
Archers Goblin Gang Goblin Barrel Prince
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Bats Archers Goblin Gang Goblin Barrel
Royal Delivery
Bats Archers Goblin Gang Goblin Barrel Prince Inferno Dragon
Fireball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Poison
Bats Archers Goblin Gang
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Goblin Barrel Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Prince Inferno Dragon
Zap
Prince Bats Archers Mega Knight
Archers
Zap Prince Inferno Dragon Mega Knight
Goblin Gang
Goblin Barrel Prince
Goblin Barrel
Goblin Gang Prince Bats Mega Knight
Prince
Zap Goblin Barrel Mega Knight Bats Archers Goblin Gang
Inferno Dragon
Mega Knight Bats Archers
Mega Knight
Bats Prince Inferno Dragon Zap Archers Goblin Barrel

Defense Synergies 1 13

Bats
Zap Prince Inferno Dragon Mega Knight
Zap
Mega Knight Bats Archers Goblin Gang Prince Inferno Dragon
Archers
Zap Goblin Gang Mega Knight
Goblin Gang
Zap Archers Prince Inferno Dragon
Goblin Barrel
Prince
Bats Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Archers Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Mega Knight
Prince Mega Knight
Goblin Gang Bats Zap Archers Mega Knight
Bats Inferno Dragon Zap Archers Goblin Gang
Zap Mega Knight
Inferno Dragon Goblin Gang Prince
Goblin Gang Archers Prince Mega Knight
Bats Archers Goblin Gang Zap Mega Knight
Inferno Dragon Bats Zap Archers Goblin Gang
Prince Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Prince
Inferno Dragon Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Prince
Mega Knight Bats Zap Archers Goblin Gang Prince
Zap Bats Archers Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Mega Knight Bats Archers Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Prince
Zap Archers Goblin Gang Prince Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Prince
Goblin Gang Prince Mega Knight Bats Zap
Goblin Gang Prince Inferno Dragon Mega Knight
Bats Zap Archers Goblin Gang
Goblin Gang Prince Bats Archers
Mega Knight Prince Inferno Dragon
Zap Mega Knight Bats Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Bats Zap Archers Prince Inferno Dragon
Bats Mega Knight Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap Mega Knight
Bats Zap
Archers
Zap
Zap
Bats Goblin Gang Prince
Zap Prince
Zap Archers
Zap Prince
Zap
Mega Knight
Bats
Zap Archers Prince Mega Knight
Zap Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mega Knight
Inferno Dragon
Zap
Zap Prince Mega Knight
Zap
Bats Zap Archers
Zap Bats
Zap Mega Knight
Zap
Prince Mega Knight
Zap Bats Archers Goblin Gang Prince
Zap Archers
Goblin Gang Prince Mega Knight
Zap
Zap
Prince Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Prince Mega Knight

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