My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Wizard Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton
Giant Snowball
Bats Archers Furnace Baby Dragon Lumberjack
Zap
Bats Archers Furnace
Barbarian Barrel
Archers Furnace Wizard Giant Skeleton Lumberjack
The Log
Archers Furnace Giant Skeleton Lumberjack
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Wizard Baby Dragon Giant Skeleton Lumberjack
Fireball
Archers Furnace Wizard Baby Dragon Lumberjack
Poison
Bats Archers Furnace Wizard
Lightning
Furnace Wizard Baby Dragon Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Furnace Baby Dragon Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Furnace

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Baby Dragon Lumberjack
Zap
Bats Archers Furnace Baby Dragon Giant Skeleton Lumberjack
Archers
Zap Baby Dragon Giant Skeleton Lumberjack
Furnace
Zap Baby Dragon Giant Skeleton
Wizard
Giant Skeleton Lumberjack
Baby Dragon
Bats Zap Archers Furnace Giant Skeleton Lumberjack
Giant Skeleton
Bats Zap Archers Furnace Wizard Baby Dragon Lumberjack
Lumberjack
Bats Zap Archers Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 20

Bats
Zap Baby Dragon Giant Skeleton Lumberjack
Zap
Bats Archers Furnace Baby Dragon Giant Skeleton Lumberjack
Archers
Zap Furnace Baby Dragon Giant Skeleton Lumberjack
Furnace
Zap Archers Baby Dragon Lumberjack
Wizard
Giant Skeleton Lumberjack
Baby Dragon
Bats Zap Archers Furnace Giant Skeleton Lumberjack
Giant Skeleton
Bats Zap Archers Wizard Baby Dragon Lumberjack
Lumberjack
Bats Zap Archers Furnace Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Lumberjack Bats Zap Furnace
Furnace Lumberjack Bats Archers Giant Skeleton
Lumberjack Bats Furnace
Giant Skeleton Lumberjack
Bats Zap Archers Furnace Baby Dragon Lumberjack
Bats Furnace Zap Archers Wizard Baby Dragon
Zap Baby Dragon Giant Skeleton
Furnace Lumberjack
Archers Giant Skeleton Lumberjack
Bats Archers Zap Furnace Wizard Baby Dragon Giant Skeleton Lumberjack
Bats Zap Archers Furnace Wizard Baby Dragon
Furnace Lumberjack Bats Zap Wizard Giant Skeleton
Wizard Bats Zap Furnace Baby Dragon Lumberjack
Furnace Lumberjack
Zap Furnace Lumberjack
Wizard Bats Furnace Lumberjack
Bats Zap Archers Furnace Wizard Baby Dragon Lumberjack
Zap Furnace Wizard Baby Dragon Bats Archers Giant Skeleton Lumberjack
Lumberjack
Wizard Bats Archers Furnace Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Furnace Giant Skeleton
Zap Archers Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack Bats Zap Furnace
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Lumberjack
Furnace Wizard Bats Zap Archers Baby Dragon
Bats Archers Furnace Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Bats Baby Dragon
Bats Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Wizard Lumberjack
Wizard Archers Furnace Baby Dragon
Bats Zap Archers Furnace Baby Dragon Giant Skeleton Lumberjack
Bats Zap Archers Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Zap Furnace Baby Dragon
Wizard Bats Zap Furnace Baby Dragon
Archers Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Bats
Zap Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Zap Baby Dragon
Zap Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Archers Furnace Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Archers
Zap Archers Wizard Baby Dragon
Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap Giant Skeleton
Zap Bats Baby Dragon Giant Skeleton
Bats Zap
Zap Baby Dragon Giant Skeleton

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