My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bowler X-Bow Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Elixir Golem X-Bow Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Mortar X-Bow Princess
Barbarian Barrel
Mortar Heal Spirit Elixir Golem X-Bow Princess Magic Archer
The Log
Heal Spirit Elixir Golem X-Bow Princess
Earthquake
Mortar Elixir Golem X-Bow
Arrows
Heal Spirit Princess
Royal Delivery
Heal Spirit Elixir Golem Bowler Princess Magic Archer
Fireball
Mortar Elixir Golem Bowler X-Bow Princess Magic Archer
Poison
Mortar Elixir Golem X-Bow Princess Magic Archer
Lightning
Mortar Bowler X-Bow Magic Archer
Rocket
Mortar Bowler X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Bowler Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Rocket Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Elixir Golem Princess Mortar Magic Archer Bowler Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Elixir Golem Princess Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket
Heal Spirit
Elixir Golem Bowler
Elixir Golem
Heal Spirit Bowler Magic Archer
Rocket
Mortar X-Bow
Bowler
Heal Spirit Elixir Golem Princess Magic Archer
X-Bow
Rocket
Princess
Bowler
Magic Archer
Elixir Golem Bowler

Defense Synergies 0 1

Mortar
Princess
Heal Spirit
Elixir Golem
Rocket
Bowler
X-Bow
Princess
Mortar
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Mortar X-Bow Magic Archer
Mortar X-Bow
Mortar Rocket Bowler
Mortar Bowler
Rocket Bowler X-Bow Princess
Bowler X-Bow Magic Archer
Rocket Mortar X-Bow Princess Magic Archer
Rocket Bowler X-Bow Magic Archer
Mortar X-Bow Princess
Bowler
Bowler X-Bow Princess Magic Archer
Princess Magic Archer
Mortar Bowler Rocket X-Bow
Rocket Bowler Mortar X-Bow Princess Magic Archer
Mortar X-Bow
Rocket Mortar Bowler X-Bow
Mortar Bowler X-Bow
Mortar Bowler X-Bow Magic Archer
Mortar Bowler Princess Magic Archer
Mortar
Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler X-Bow
Mortar Rocket Bowler X-Bow Magic Archer
Rocket Bowler
Rocket Bowler X-Bow
Bowler
Rocket Princess Magic Archer
Rocket Bowler
Rocket Mortar X-Bow Magic Archer
Bowler
Rocket Bowler
Rocket Bowler
Bowler Princess Magic Archer
Mortar Rocket Bowler X-Bow Magic Archer
Bowler Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Mortar Rocket X-Bow
Mortar Bowler X-Bow Princess Magic Archer
Rocket X-Bow Magic Archer
Rocket
Rocket Mortar Bowler Magic Archer
Rocket Princess Magic Archer
Mortar Bowler Princess Magic Archer
X-Bow Bowler Princess Magic Archer
Mortar X-Bow
Rocket Bowler X-Bow
Rocket Mortar Bowler X-Bow Princess Magic Archer
Rocket Princess Magic Archer
Rocket Mortar Bowler Princess Magic Archer
Mortar Rocket X-Bow Princess Magic Archer
Princess Mortar X-Bow Magic Archer
Rocket X-Bow Mortar Bowler Princess Magic Archer
Magic Archer Mortar Rocket Bowler X-Bow Princess
Mortar Rocket
Rocket
Rocket Mortar Bowler X-Bow Princess Magic Archer
Rocket Mortar Bowler X-Bow Princess Magic Archer
Rocket Bowler X-Bow Magic Archer
Rocket Princess
Rocket Bowler X-Bow
Rocket Mortar X-Bow
Mortar Bowler Princess Magic Archer
Mortar X-Bow Bowler Princess Magic Archer
Mortar Bowler X-Bow Princess Magic Archer
Rocket Mortar X-Bow Magic Archer
X-Bow Princess Magic Archer
Rocket
Bowler
Mortar Rocket X-Bow Magic Archer
Rocket Princess Magic Archer
Rocket Bowler Princess Magic Archer
Rocket X-Bow Princess Magic Archer
Rocket Princess Magic Archer
Rocket Bowler Princess Magic Archer
Mortar Bowler Princess Magic Archer
Rocket
Rocket Bowler Princess Magic Archer
Rocket Princess Magic Archer
Mortar Rocket Bowler X-Bow Princess Magic Archer

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