My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Giant Skeleton
Giant Snowball
Bats Battle Ram Skeleton Army Witch
Zap
Bats Battle Ram Skeleton Army Witch
Barbarian Barrel
Battle Ram Wizard Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Wizard Skeleton Army Witch Giant Skeleton
Fireball
Battle Ram Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Mini P.E.K.K.A Battle Ram Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Bats Wizard Mirror Giant Skeleton
Battle Ram
Bats Mirror Witch
Wizard
Mini P.E.K.K.A Giant Skeleton
Mirror
Mini P.E.K.K.A Battle Ram Skeleton Army Giant Skeleton
Skeleton Army
Mirror
Witch
Battle Ram Giant Skeleton
Giant Skeleton
Bats Mini P.E.K.K.A Wizard Mirror Witch

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Wizard Mirror Skeleton Army Witch
Battle Ram
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mirror
Skeleton Army Mini P.E.K.K.A
Skeleton Army
Mirror Mini P.E.K.K.A Wizard Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Bats
Bats Wizard Witch
Giant Skeleton
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Bats Skeleton Army Witch Wizard Giant Skeleton
Bats Wizard Witch
Mini P.E.K.K.A Skeleton Army Bats Wizard Witch Giant Skeleton
Wizard Skeleton Army Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Skeleton Army Witch
Bats Wizard Skeleton Army Witch
Wizard Witch Bats Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Bats Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Wizard Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Bats Mini P.E.K.K.A Giant Skeleton
Bats Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Giant Skeleton
Wizard
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Bats Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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