My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Night Witch
Giant Snowball
Clone Balloon Night Witch
Zap
Clone Balloon Night Witch
Barbarian Barrel
Tesla Wizard Clone Giant Skeleton Night Witch
The Log
Clone Giant Skeleton
Earthquake
Tesla Clone
Arrows
Clone Night Witch
Royal Delivery
Wizard Clone Balloon Giant Skeleton Night Witch
Fireball
Tesla Wizard Clone Balloon Night Witch
Poison
Wizard Clone Balloon Night Witch
Lightning
Tesla Wizard Balloon Night Witch
Rocket
Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Tornado Tesla Night Witch Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Clone Tornado Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Night Witch
Tesla
Wizard
Tornado Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Night Witch
Tornado
Wizard Balloon Giant Skeleton Night Witch
Balloon
Arrows Clone Wizard Tornado Giant Skeleton
Giant Skeleton
Clone Arrows Wizard Tornado Balloon Night Witch
Night Witch
Clone Arrows Tornado Giant Skeleton

Defense Synergies 1 8

Arrows
Tesla Tornado Giant Skeleton
Tesla
Arrows Wizard Tornado Night Witch
Wizard
Tornado Tesla Giant Skeleton
Clone
Tornado
Wizard Arrows Tesla Giant Skeleton
Balloon
Giant Skeleton
Arrows Wizard Tornado
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Tesla Night Witch
Tesla Tornado Giant Skeleton Night Witch
Tesla Night Witch
Arrows Tornado Giant Skeleton
Arrows Tornado Tesla Night Witch
Tesla Tornado Arrows Wizard Night Witch
Arrows Tesla Giant Skeleton
Tesla Tornado Night Witch
Tornado Tesla Giant Skeleton Night Witch
Arrows Tesla Wizard Tornado Giant Skeleton Night Witch
Arrows Tesla Wizard Tornado Night Witch
Tesla Night Witch Wizard Giant Skeleton
Wizard Arrows Tesla Tornado Night Witch
Tesla
Tornado Tesla
Tesla Wizard Arrows Tornado Night Witch
Arrows Tesla Wizard Tornado Night Witch
Arrows Wizard Tornado Tesla Giant Skeleton
Tesla Tornado
Wizard Arrows Tesla Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Arrows Tesla Wizard
Giant Skeleton
Giant Skeleton Tesla Tornado Night Witch
Giant Skeleton Tesla Night Witch
Arrows Wizard Tesla Tornado
Tesla Giant Skeleton Night Witch
Giant Skeleton Tesla
Giant Skeleton Tornado
Tesla
Tesla Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Tesla Wizard Night Witch
Wizard Tesla
Tesla Tornado Giant Skeleton Night Witch
Arrows Tesla Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Night Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Night Witch
Arrows Wizard
Arrows Wizard Tornado
Giant Skeleton Night Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Night Witch
Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
Giant Skeleton
Arrows Wizard
Night Witch
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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