My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Night Witch Ram Rider
Giant Snowball
Guards Skeleton Army Night Witch Ram Rider
Zap
Guards Skeleton Army Night Witch Ram Rider
Barbarian Barrel
Wizard Guards Skeleton Army Ice Wizard Night Witch
The Log
Guards Skeleton Army Ram Rider
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army Night Witch
Royal Delivery
Wizard Guards Skeleton Army P.E.K.K.A Ice Wizard Night Witch Ram Rider
Fireball
Wizard Skeleton Army Ice Wizard Night Witch Ram Rider
Poison
Wizard Guards Skeleton Army Ice Wizard Night Witch
Lightning
Wizard Ice Wizard Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army P.E.K.K.A Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Ice Wizard Night Witch Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Skeleton Army Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Ram Rider
Guards
The Log Ram Rider
Skeleton Army
P.E.K.K.A
Wizard The Log Ice Wizard Night Witch Ram Rider
The Log
Guards P.E.K.K.A Ram Rider
Ice Wizard
P.E.K.K.A Ram Rider
Night Witch
P.E.K.K.A
Ram Rider
Wizard Guards P.E.K.K.A The Log Ice Wizard

Defense Synergies 1 15

Wizard
Guards Skeleton Army P.E.K.K.A The Log Ice Wizard
Guards
Wizard Skeleton Army The Log Ice Wizard
Skeleton Army
Wizard Guards The Log Ice Wizard
P.E.K.K.A
The Log Wizard Ice Wizard
The Log
P.E.K.K.A Wizard Guards Skeleton Army Ice Wizard Night Witch Ram Rider
Ice Wizard
Wizard Guards Skeleton Army P.E.K.K.A The Log Night Witch
Night Witch
The Log Ice Wizard
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Skeleton Army P.E.K.K.A The Log Ice Wizard Night Witch Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Ice Wizard Night Witch
Skeleton Army P.E.K.K.A Night Witch Guards Ice Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Guards Ice Wizard Night Witch
Ram Rider Wizard Ice Wizard Night Witch
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeleton Army Ice Wizard Night Witch
Guards Skeleton Army Ice Wizard Night Witch
Guards Skeleton Army Ice Wizard Wizard The Log Night Witch Ram Rider
Wizard Ice Wizard Night Witch Ram Rider
Skeleton Army P.E.K.K.A Night Witch Wizard Guards The Log Ice Wizard Ram Rider
Wizard Skeleton Army Guards P.E.K.K.A The Log Night Witch
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Wizard Skeleton Army P.E.K.K.A Night Witch
Wizard Guards Skeleton Army The Log Ice Wizard Night Witch Ram Rider
Wizard The Log Guards Ice Wizard Ram Rider
P.E.K.K.A Ram Rider
Wizard Skeleton Army Guards P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army P.E.K.K.A
Wizard The Log
Guards Skeleton Army P.E.K.K.A The Log Ram Rider
Guards Skeleton Army P.E.K.K.A The Log Night Witch Ram Rider
P.E.K.K.A Guards Skeleton Army Night Witch Ram Rider
Wizard Ice Wizard Ram Rider
Guards Skeleton Army P.E.K.K.A Ice Wizard Night Witch Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Guards The Log
Skeleton Army P.E.K.K.A Wizard Guards Night Witch Ram Rider
Wizard Skeleton Army
Guards Skeleton Army P.E.K.K.A The Log Night Witch
Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ice Wizard Ram Rider
The Log
Guards The Log
Wizard The Log
Wizard Ice Wizard Ram Rider
Wizard The Log
The Log Wizard Ice Wizard Ram Rider
The Log Wizard Ram Rider
Guards Night Witch
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Night Witch
Wizard The Log
Wizard The Log
The Log Night Witch
Wizard
The Log
The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard Ice Wizard Night Witch
Wizard Guards
Night Witch
Wizard The Log Night Witch
P.E.K.K.A
Wizard The Log
Guards Skeleton Army Night Witch
Wizard Ice Wizard Ram Rider
The Log
Wizard
The Log Wizard
P.E.K.K.A
Guards The Log
The Log

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