My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch Prince
Barbarian Barrel
Rascals Wizard Witch
The Log
Rascals Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Rascals Hog Rider Wizard Witch Prince
Fireball
Rascals Hog Rider Wizard Witch
Poison
Bats Rascals Wizard Witch
Lightning
Ice Golem Wizard Witch Prince
Rocket
Rascals Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Hog Rider Rascals Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem The Log Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Rascals Prince
Rascals
Bats Hog Rider Prince
Ice Golem
Bats Hog Rider Prince Witch
Hog Rider
Bats Ice Golem The Log Rascals Wizard Witch Prince
Wizard
Hog Rider Prince
Witch
Ice Golem Hog Rider Prince
Prince
Ice Golem Bats Rascals Hog Rider Wizard Witch The Log
The Log
Hog Rider Prince

Defense Synergies 1 12

Bats
Rascals Ice Golem Prince The Log
Rascals
Bats The Log
Ice Golem
Bats Wizard Witch The Log
Hog Rider
Wizard
Ice Golem Prince The Log
Witch
Ice Golem Prince The Log
Prince
The Log Bats Wizard Witch
The Log
Prince Bats Rascals Ice Golem Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Bats Rascals Witch Prince The Log
Witch Prince Bats Rascals
Witch Prince Bats Rascals
Prince The Log
The Log Bats Rascals
Bats Rascals Wizard Witch
Rascals Ice Golem The Log
Witch Rascals Prince
Rascals Ice Golem Prince
Bats Witch Rascals Ice Golem Wizard The Log
Bats Rascals Wizard Witch
Prince Bats Rascals Wizard Witch The Log
Wizard Bats Rascals Witch Prince The Log
Rascals Prince
Rascals Prince The Log
Wizard Bats Rascals Witch Prince
Bats Rascals Wizard Witch Prince The Log
Wizard Witch The Log Bats Rascals Ice Golem
Prince
Rascals Wizard Bats Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Witch Prince
Ice Golem Wizard Prince The Log
Bats Rascals Ice Golem Witch Prince The Log
Prince Bats Rascals Ice Golem The Log
Rascals Witch Prince
Wizard Bats Rascals Ice Golem Witch
Rascals Prince Bats Ice Golem Witch
Rascals Prince
Bats Ice Golem Witch Prince The Log
Witch
Bats Rascals Witch Prince
Prince The Log
Rascals Prince Ice Golem Wizard Witch
Wizard Rascals Witch
Rascals Witch Bats Ice Golem Prince The Log
Bats Rascals Ice Golem Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem The Log
The Log
The Log
Rascals Ice Golem Prince The Log
Wizard The Log
Wizard Bats Ice Golem Witch
Wizard Witch The Log
The Log Ice Golem Wizard
The Log Wizard
Bats Prince
Wizard Prince The Log
Wizard
Ice Golem The Log
Ice Golem Prince The Log
Wizard Witch The Log
Wizard The Log
Bats
Wizard Prince The Log
Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
The Log
Ice Golem The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch Prince The Log
The Log
Bats Ice Golem Wizard Witch
Bats Wizard Witch
Wizard The Log
Prince
Wizard The Log
Bats Witch Prince
Wizard Witch
The Log
Rascals Wizard Prince
The Log Ice Golem Wizard
Prince
Bats Rascals Witch The Log
Bats Witch
Witch Prince The Log

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