My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Battle Ram
Giant Snowball
Bats Minion Horde Battle Ram Witch
Zap
Bats Minion Horde Battle Ram Witch
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Witch
The Log
Elite Barbarians Battle Ram Witch
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Elite Barbarians Battle Ram Wizard Witch
Fireball
Minion Horde Elite Barbarians Battle Ram Wizard Witch
Poison
Bats Minion Horde Wizard Witch
Lightning
Elite Barbarians Battle Ram Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Battle Ram Minion Horde Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Battle Ram Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Battle Ram
Arrows
Elite Barbarians Battle Ram
Minion Horde
Battle Ram
Elite Barbarians
Arrows Bats Battle Ram Wizard
Battle Ram
Bats Arrows Minion Horde Elite Barbarians Witch
Wizard
Elite Barbarians
Rocket
Witch
Battle Ram

Defense Synergies 0 1

Bats
Arrows
Minion Horde
Elite Barbarians
Wizard
Battle Ram
Wizard
Elite Barbarians
Rocket
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Elite Barbarians Bats Witch
Minion Horde Rocket Witch Bats Elite Barbarians
Minion Horde Elite Barbarians Witch Bats
Arrows Elite Barbarians Rocket
Arrows Bats
Bats Minion Horde Rocket Arrows Wizard Witch
Rocket Arrows
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde
Bats Minion Horde Witch Arrows Wizard
Arrows Minion Horde Bats Wizard Witch
Minion Horde Bats Elite Barbarians Wizard Rocket Witch
Wizard Rocket Bats Arrows Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Rocket Elite Barbarians
Minion Horde Wizard Bats Arrows Elite Barbarians Witch
Arrows Bats Minion Horde Elite Barbarians Wizard Witch
Arrows Wizard Witch Bats
Elite Barbarians
Wizard Bats Arrows Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Arrows Elite Barbarians Wizard Rocket
Bats Minion Horde Elite Barbarians Rocket Witch
Rocket Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch
Arrows Wizard Rocket Bats Minion Horde Witch
Rocket Bats Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Rocket Bats Elite Barbarians Witch
Witch Minion Horde
Bats Minion Horde Elite Barbarians Witch
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Bats Minion Horde Rocket
Bats Arrows Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Rocket
Wizard Rocket Arrows Minion Horde
Arrows Wizard Bats Minion Horde Rocket Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Rocket Bats Minion Horde Elite Barbarians
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Minion Horde Rocket
Arrows Elite Barbarians
Rocket Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard Rocket
Arrows Rocket
Bats Minion Horde Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Witch
Rocket Minion Horde
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Elite Barbarians Bats Arrows Minion Horde Wizard Witch
Rocket Bats Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows Wizard
Minion Horde Bats Rocket Witch
Rocket Arrows Wizard Witch
Arrows
Minion Horde Wizard Rocket
Arrows Wizard
Rocket Arrows
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Rocket Witch
Bats Rocket Witch
Rocket Witch

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