My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Princess Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Lava Hound
Giant Snowball
Clone Balloon Princess Lava Hound
Zap
Clone Balloon Princess Lava Hound
Barbarian Barrel
Wizard Clone Giant Skeleton Princess
The Log
Clone Giant Skeleton Princess
Earthquake
Clone
Arrows
Clone Princess Lava Hound
Royal Delivery
Wizard Clone Balloon Giant Skeleton Princess Lava Hound
Fireball
Wizard Clone Balloon Princess Lava Hound
Poison
Wizard Clone Balloon Princess Lava Hound
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Tornado Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Tornado Princess Wizard Balloon Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Clone Tornado Princess

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Rage Balloon Giant Skeleton
Rage
Balloon Wizard Giant Skeleton
Clone
Balloon Giant Skeleton Lava Hound
Tornado
Wizard Balloon Giant Skeleton Princess
Balloon
Rage Clone Lava Hound Wizard Tornado Giant Skeleton Princess
Giant Skeleton
Clone Wizard Rage Tornado Balloon Princess
Princess
Tornado Balloon Giant Skeleton
Lava Hound
Clone Balloon

Defense Synergies 1 4

Wizard
Tornado Giant Skeleton
Rage
Clone
Tornado
Wizard Giant Skeleton Princess
Balloon
Giant Skeleton
Wizard Tornado Princess
Princess
Tornado Giant Skeleton
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Tornado Giant Skeleton
Tornado Giant Skeleton Princess
Tornado
Tornado Wizard Princess
Giant Skeleton
Tornado Princess
Tornado Giant Skeleton
Wizard Tornado Giant Skeleton Princess
Wizard Tornado Princess
Wizard Giant Skeleton
Wizard Tornado Princess
Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado Giant Skeleton Princess
Tornado
Wizard Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Wizard
Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton
Wizard Tornado Princess
Giant Skeleton
Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Wizard
Wizard Princess
Tornado Giant Skeleton
Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Tornado Princess
Giant Skeleton
Giant Skeleton
Wizard
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado Princess
Wizard Tornado
Tornado
Wizard Tornado Princess
Wizard Tornado Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Tornado
Wizard Princess
Wizard Tornado Princess
Giant Skeleton
Wizard Tornado Princess
Tornado
Tornado Wizard Princess
Wizard Tornado Princess
Wizard Tornado Princess
Tornado
Wizard Tornado Princess
Wizard
Wizard
Princess
Giant Skeleton
Wizard Princess
Princess
Wizard Tornado Princess
Wizard Princess
Wizard Princess
Tornado Giant Skeleton
Tornado Giant Skeleton Princess
Tornado Princess
Tornado Giant Skeleton Princess

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