My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Princess Royal Ghost Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Princess Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Miner Princess Lumberjack
Zap
Prince Princess
Barbarian Barrel
Wizard Princess Royal Ghost Electro Wizard Lumberjack
The Log
Prince Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Wizard Prince Miner Princess Royal Ghost Electro Wizard Lumberjack
Fireball
Wizard Princess Electro Wizard Lumberjack
Poison
Wizard Princess Electro Wizard
Lightning
Wizard Prince Electro Wizard Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Royal Ghost Electro Wizard Lumberjack Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Princess Royal Ghost Electro Wizard

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Miner Royal Ghost Lumberjack Mega Knight
Prince
Mega Knight Wizard Miner Princess Royal Ghost Electro Wizard Lumberjack
Miner
Wizard Prince Royal Ghost Electro Wizard Lumberjack Mega Knight
Princess
Prince Royal Ghost Mega Knight
Royal Ghost
Wizard Prince Miner Princess Electro Wizard Lumberjack Mega Knight
Electro Wizard
Prince Miner Royal Ghost Lumberjack Mega Knight
Lumberjack
Wizard Prince Miner Royal Ghost Electro Wizard Mega Knight
Mega Knight
Prince Wizard Miner Princess Royal Ghost Electro Wizard Lumberjack

Defense Synergies 0 13

Wizard
Prince Royal Ghost Electro Wizard Lumberjack Mega Knight
Prince
Wizard Electro Wizard
Miner
Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Wizard Princess Electro Wizard Mega Knight
Electro Wizard
Wizard Prince Royal Ghost Lumberjack Mega Knight
Lumberjack
Wizard Electro Wizard
Mega Knight
Wizard Miner Princess Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Prince Electro Wizard Mega Knight
Prince Lumberjack Mega Knight Electro Wizard
Prince Lumberjack Electro Wizard Mega Knight
Prince Princess Lumberjack Mega Knight
Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Princess
Electro Wizard Mega Knight
Prince Princess Lumberjack
Prince Miner Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Princess Royal Ghost Lumberjack Mega Knight
Wizard Princess Electro Wizard
Prince Lumberjack Mega Knight Wizard Electro Wizard
Wizard Mega Knight Prince Princess Royal Ghost Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack Mega Knight
Prince Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Prince Electro Wizard Lumberjack
Mega Knight Wizard Prince Royal Ghost Electro Wizard Lumberjack
Wizard Princess Royal Ghost Electro Wizard Lumberjack Mega Knight
Prince Electro Wizard Lumberjack
Wizard Royal Ghost Mega Knight Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Prince Royal Ghost Electro Wizard
Electro Wizard Wizard Prince Miner Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Prince Electro Wizard
Prince Lumberjack Mega Knight Electro Wizard
Prince Lumberjack Mega Knight
Wizard Princess Electro Wizard
Prince Electro Wizard Lumberjack
Mega Knight Prince Lumberjack
Electro Wizard Mega Knight Prince
Mega Knight Prince Lumberjack
Mega Knight Prince Electro Wizard
Prince Mega Knight Wizard Lumberjack
Wizard Princess Mega Knight
Electro Wizard Prince Lumberjack
Mega Knight Wizard Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Miner Princess Royal Ghost Electro Wizard
Miner
Prince
Wizard Mega Knight
Wizard Princess
Wizard Princess
Wizard Princess
Miner Wizard
Prince Electro Wizard Lumberjack
Miner Wizard Prince Princess Electro Wizard
Wizard Princess
Miner Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess Mega Knight
Wizard Prince Princess Electro Wizard Mega Knight
Wizard Miner Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Wizard Princess Mega Knight
Miner Wizard Princess Royal Ghost Electro Wizard
Wizard Prince Miner Princess Mega Knight
Miner
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard Miner Mega Knight
Princess Electro Wizard
Prince Mega Knight
Wizard Princess
Electro Wizard Prince Princess
Wizard Princess Electro Wizard
Miner Wizard Prince Princess Electro Wizard Lumberjack Mega Knight
Wizard Princess
Prince Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Prince Miner Princess Royal Ghost Electro Wizard Mega Knight

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